From aad90bb5eb9a69d24122b2a7b256e4c19b4623f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 22 May 2018 14:30:28 +0200 Subject: ankOnTank : regenerate --- TankOnTank.html | 40 +++++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/TankOnTank.html b/TankOnTank.html index 0b91d04..e399a4b 100644 --- a/TankOnTank.html +++ b/TankOnTank.html @@ -13,24 +13,24 @@
@@ -44,8 +44,9 @@ There is no moving through hexes containing units.

A unit always faces an hexside and has a 180° Front Arc.
A unit can only shoot at enemy units located in it's front arc.
-Hexes outside this arc are flank hexes.
-

+Hexes outside this arc are flank hexes.

+ +

3 Phase

@@ -65,8 +66,6 @@ At the the end of each turn, check to see if the scenario is at an end.

3.2 Action Points

-

each unit can only move once each turn

- +

A unit can only move once and fire once each turn.

+

4 HQ Activation

@@ -94,7 +95,7 @@ Another HQ can be activated for a movement this way,
but the later does not in turn activate adjacent units.

-

5 Promotion

+

5 Field Promotion

An eliminated HQ can replace an on map unit of the same type.
Keep the facing, movement and fire status of the replaced unit.

@@ -108,7 +109,8 @@ Immediatly end the player's phase if the amount of available 7 Movement
-

MP cannot be saved from one turn to the other.
+

A unit can only move once each turn.
+MP cannot be saved from one turn to the other.
Once it's movement is complete, a unit can face any direction.
An activated unit can at least move one hex if the movement is legal.
Woods and Town hexes cost 1 extra MP if not entering from a Road side.
@@ -138,7 +140,7 @@ A unit qualifies for Road March bonus if following a road t

  • Line Of Sight
  • -

    ...

    +

    A unit can only fire once each turn.

    Glossary

    AP
    Action Point
    -- cgit v1.1-2-g2b99