; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Tile", "class": "Hex", "language": "GDScript", "path": "res://Hex.gd" }, { "base": "Node", "class": "HexBoard", "language": "GDScript", "path": "res://HexBoard.gd" }, { "base": "Node2D", "class": "Piece", "language": "GDScript", "path": "res://Piece.gd" }, { "base": "Node2D", "class": "Tile", "language": "GDScript", "path": "res://Tile.gd" }, { "base": "Piece", "class": "Unit", "language": "GDScript", "path": "res://Unit.gd" } ] _global_script_class_icons={ "Hex": "res://godot/Tile.png", "HexBoard": "res://godot/HexBoard.png", "Piece": "res://godot/Piece.png", "Tile": "res://godot/Tile.png", "Unit": "res://godot/Piece.png" } [application] config/name="hexgrid_demo" run/main_scene="res://Main.tscn" config/icon="res://icon.png"