; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Tile", "class": "Hex", "language": "GDScript", "path": "res://demo/Hex.gd" }, { "base": "Node", "class": "HexBoard", "language": "GDScript", "path": "res://addons/hexgrid/HexMap.gd" }, { "base": "Node2D", "class": "Piece", "language": "GDScript", "path": "res://addons/hexgrid/Piece.gd" }, { "base": "Node2D", "class": "Tile", "language": "GDScript", "path": "res://addons/hexgrid/Tile.gd" }, { "base": "Piece", "class": "Unit", "language": "GDScript", "path": "res://demo/Unit.gd" } ] _global_script_class_icons={ "Hex": "res://addons/hexgrid/Tile.png", "HexBoard": "", "Piece": "", "Tile": "", "Unit": "res://addons/hexgrid/Piece.png" } [application] config/name="Godot Hexgrid" run/main_scene="res://demo/Main.tscn" config/icon="res://icon.png" [display] window/size/width=1920 window/size/height=1080