extends Node2D var moved : int = 0 var drag_map : bool = false @onready var UI : Control = $CanvasLayer/HBOX/UI @onready var Map : Sprite2D = $CanvasLayer/HBOX/ViewportContainer/Viewport/Map @onready var Camera : Camera2D = $CanvasLayer/HBOX/ViewportContainer/Viewport/Camera func _ready(): UI.get_node("rotate").connect("pressed", on_rotate) UI.get_node("zin").connect("pressed", func(): on_zoom(true)) UI.get_node("zout").connect("pressed", func(): on_zoom(false)) UI.get_node("LOS").connect("pressed", on_toggle) UI.get_node("Move").connect("pressed", on_toggle) UI.get_node("Influence").connect("pressed", on_toggle) Map.connect("hex_touched", on_hex_touched) $CanvasLayer/HBOX/ViewportContainer.connect("resized", on_viewport_resized) on_toggle() await get_tree().create_timer(.2).timeout on_viewport_resized() UI.get_node("OSInfo").text = "screen\n%s\ndpi %d" % [DisplayServer.screen_get_size(), DisplayServer.screen_get_dpi()] func on_viewport_resized() -> void: Camera.configure($CanvasLayer/HBOX/ViewportContainer/Viewport.size, Map.center(), Map.texture_size()) func on_rotate() -> void: Map.rotate_map() on_viewport_resized() func on_zoom(b : bool) -> void: Camera.update_camera(0, 0, 0.05 if b else -0.05) func on_toggle() -> void: Map.set_mode(UI.get_node("LOS").is_pressed(), UI.get_node("Move").is_pressed(), UI.get_node("Influence").is_pressed()) func on_hex_touched(pos : Vector2, hex : Hex, key : int) -> void: var s : String = ("offmap" if key == -1 else hex.inspect()) UI.get_node("Info").set_text("\n(%d;%d)\n -> %s\n -> %d" % [int(pos.x), int(pos.y), s, key]) func _unhandled_input(event : InputEvent) -> void: if event is InputEventMouseMotion: if drag_map: var dv : Vector2 = event.relative * Camera.zoom Camera.update_camera(-dv.x, -dv.y, 0) moved += 1 else: Map.on_mouse_move() elif event is InputEventMouseButton: if event.button_index == 1: if moved < 5: drag_map = Map.on_click(event.pressed) else: drag_map = false moved = 0 elif event.button_index == 3: drag_map = event.pressed elif event.button_index == 4: on_zoom(true) elif event.button_index == 5: on_zoom(false) elif event is InputEventKey: if event.scancode == KEY_ESCAPE: get_tree().quit()