# godot-hexgrid is a [godot](https://godotengine.org/) based framework to build hex map boardgames. code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame), which is based on [rustanddust](https://github.com/jeremyz/rustanddust). test maps made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https://www.gimp.org) plugin. ## features - [x] Distance - [x] Adjacents - [x] 3D Line Of Sight - [x] Reachable Tiles ::: BFS - [x] Shortest Path ::: A* - [x] Range Of Influence (LOS - Fire Power) - [ ] Battle lines (Kruskal + farthest apart units are the flank units) ## screenshots ![Line Of Sight](data/los.gif) ![Possible Move - Shortest Path](data/move.gif) ![Range Of Influence Path](data/influence.gif)