#warning-ignore-all:unused_argument extends Node2D class_name Piece, "res://godot/Piece.png" # movement points func get_mp() -> int: print("Piece#get_mp() must be overriden in a subclass") return 0 # movement point bonus if you start your movement on a road and follow it func road_march_bonus() -> int: print("Piece#road_march_bonus() must be overriden in a subclass") return 0 # movement cost from a Tile to another adjacent Tile func move_cost(src : Tile, dst : Tile, orientation : int) -> int: print("Piece#move_cost() must be overriden in a subclass") return -1 # impracticable # are you allowed to move into that Tile as only move even if you don't have enough movement points func at_least_one_tile(dst : Tile) -> bool: print("Piece#at_least_one_tile() must be overriden in a subclass") return true # the maximum range of fire with a given category of weapon func max_range_of_fire(category : int, from : Tile) -> int: print("Piece#max_range_of_fire() must be overriden in a subclass") return 0 # the projected volume of fire with a given category of weapon at a given distance, # out of a given Tile with a given orientation, into a given Tile with a given orientation func volume_of_fire(category : int, distance : int, src : Tile, src_o : int, dst : Tile, dst_o : int) -> int: print("Piece#volume_of_fire() must be overriden in a subclass") return -1 # out of range