extends Camera2D var margin :Vector2 var window : Vector2 var map_center : Vector2 var texture_size : Vector2 var zoom_boundaries : Vector2 func _ready(): margin = Vector2(0, 0) #window = set within Main func on_configure(c : Vector2, ts : Vector2) -> void: map_center = c texture_size = ts zoom_boundaries = Vector2(1.0, max((texture_size.x + margin.x) / window.x, (texture_size.y + margin.y) / window.y)) update_camera(0, 0, zoom_boundaries.y) func update_camera(x : float, y : float, z : float) -> void: if z != 0: zoom.x = clamp(zoom.x + z, zoom_boundaries.x, zoom_boundaries.y) zoom.y = zoom.x position.x += x position.y += y var delta = texture_size + margin - (window * zoom.x) if (delta.x <= 0): position.x = map_center.x else: var dx = int(delta.x / 2) position.x = clamp(position.x, map_center.x - dx, map_center.x + dx) if (delta.y <= 0): position.y = map_center.y else: var dy = int(delta.y / 2) position.y = clamp(position.y, map_center.y - dy, map_center.y + dy)