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-rw-r--r--demo/Main.gd65
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diff --git a/demo/Main.gd b/demo/Main.gd
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+#warning-ignore-all:return_value_discarded
+extends Node2D
+
+var moved : int = 0
+var drag_map : bool = false
+
+onready var UI : Control = $CanvasLayer/HBOX/UI
+onready var Map : Sprite = $CanvasLayer/HBOX/ViewportContainer/Viewport/Map
+onready var Camera : Camera2D = $CanvasLayer/HBOX/ViewportContainer/Viewport/Camera
+
+func _ready():
+ UI.get_node("rotate").connect("pressed", self, "on_rotate")
+ UI.get_node("zin").connect("pressed", self, "on_zoom", [true])
+ UI.get_node("zout").connect("pressed", self, "on_zoom", [false])
+ UI.get_node("LOS").connect("pressed", self, "on_toggle")
+ UI.get_node("Move").connect("pressed", self, "on_toggle")
+ UI.get_node("Influence").connect("pressed", self, "on_toggle")
+ Map.connect("hex_touched", self, "on_hex_touched")
+ $CanvasLayer/HBOX/ViewportContainer.connect("resized", self, "on_viewport_resized")
+ on_toggle()
+ yield(get_tree().create_timer(.2), 'timeout')
+ on_viewport_resized()
+ UI.get_node("OSInfo").text = "screen\n%s\ndpi %d" % [OS.get_screen_size(), OS.get_screen_dpi()]
+
+func on_viewport_resized() -> void:
+ Camera.configure($CanvasLayer/HBOX/ViewportContainer/Viewport.size, Map.center(), Map.texture_size())
+
+func on_rotate() -> void:
+ Map.rotate_map()
+ on_viewport_resized()
+
+func on_zoom(b : bool) -> void:
+ Camera.update_camera(0, 0, -0.05 if b else 0.05)
+
+func on_toggle() -> void:
+ Map.set_mode(UI.get_node("LOS").pressed, UI.get_node("Move").pressed, UI.get_node("Influence").pressed)
+
+func on_hex_touched(pos : Vector2, hex : Hex, key : int) -> void:
+ var s : String = ("offmap" if key == -1 else hex.inspect())
+ UI.get_node("Info").set_text("\n(%d;%d)\n -> %s\n -> %d" % [int(pos.x), int(pos.y), s, key])
+
+func _unhandled_input(event : InputEvent) -> void:
+ if event is InputEventMouseMotion:
+ if drag_map:
+ var dv : Vector2 = event.relative * Camera.zoom
+ Camera.update_camera(-dv.x, -dv.y, 0)
+ moved += 1
+ else:
+ Map.on_mouse_move()
+ elif event is InputEventMouseButton:
+ if event.button_index == 1:
+ if moved < 5:
+ drag_map = Map.on_click(event.pressed)
+ else:
+ drag_map = false
+ moved = 0
+ elif event.button_index == 3:
+ drag_map = event.pressed
+ elif event.button_index == 4:
+ on_zoom(true)
+ elif event.button_index == 5:
+ on_zoom(false)
+ elif event is InputEventKey:
+ if event.scancode == KEY_ESCAPE:
+ get_tree().quit()