diff options
Diffstat (limited to 'addons/hexgrid/HexMap.gd')
-rw-r--r-- | addons/hexgrid/HexMap.gd | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/addons/hexgrid/HexMap.gd b/addons/hexgrid/HexMap.gd index f2a62c7..e1a6591 100644 --- a/addons/hexgrid/HexMap.gd +++ b/addons/hexgrid/HexMap.gd @@ -1,7 +1,7 @@ -#warning-ignore-all:integer_division +@icon('res://addons/hexgrid/HexMap.png') extends Node -class_name HexMap, "res://addons/hexgrid/HexMap.png" +class_name HexMap enum Orientation { E=1, NE=2, N=4, NW=8, W=16, SW=32, S=64, SE=128 } @@ -22,13 +22,13 @@ var m : float # dh / dw var im : float # dw / dh var tl : int # num of hexes in 2 consecutives rows -var tile_factory_fct : FuncRef +var tile_factory_fct : Callable var angles : Dictionary var adjacents : Array var search_count : int var stack : Array -func _init(cols : int, rows : int, side : float, v0 : Vector2, vertical : bool, fct : FuncRef) -> void: +func _init(cols : int, rows : int, side : float, v0 : Vector2, vertical : bool, fct : Callable) -> void: tile_factory_fct = fct v = vertical s = side @@ -69,7 +69,7 @@ func size() -> int: # fetch a Tile given it's col;row coordinates func get_tile(coords : Vector2) -> Tile: - return tile_factory_fct.call_func(coords, key(coords)) + return tile_factory_fct.call(coords, key(coords)) # Orientation to degrees func to_degrees(o : int) -> int: @@ -84,7 +84,7 @@ func to_orientation(a : float) -> int: # compute the angle between 2 adjacent Tiles func angle(from : Tile, to : Tile) -> int: - var a : float = rad2deg((to.position - from.position).angle()) + DEGREE_ADJ + var a : float = rad_to_deg((to.position - from.position).angle()) + DEGREE_ADJ if a < 0: a += 360 return int(a / 10) * 10 @@ -96,7 +96,7 @@ func opposite(o : int) -> int: # return the Orientation given to distant Tiles # Orientation is combined in case of diagonals func distant_orientation(from : Tile, to : Tile) -> int: - var a : float = rad2deg((to.position - from.position).angle()) + var a : float = rad_to_deg((to.position - from.position).angle()) if a < 0: a += 360 a = int(a * 10) / 10.0 for k in angles.keys(): @@ -422,7 +422,7 @@ func possible_moves(piece : Piece, from : Tile, tiles : Array) -> int: from.search_count = search_count from.road_march = road_march_bonus > 0 stack.push_back(from) - while(not stack.empty()): + while(not stack.is_empty()): var src : Tile = stack.pop_back() if (src.acc + (road_march_bonus if src.road_march else 0)) <= 0: continue # warning-ignore:return_value_discarded @@ -462,7 +462,7 @@ func shortest_path(piece : Piece, from : Tile, to : Tile, tiles : Array) -> int from.search_count = search_count from.road_march = road_march_bonus > 0 stack.push_back(from) - while(not stack.empty()): + while(not stack.is_empty()): var src : Tile = stack.pop_back() if (src == to): break # warning-ignore:return_value_discarded @@ -512,7 +512,7 @@ func range_of_influence(piece : Piece, from : Tile, category : int, tiles : Arra search_count += 1 from.search_count = search_count stack.push_back(from) - while(not stack.empty()): + while(not stack.is_empty()): var src : Tile = stack.pop_back() # warning-ignore:return_value_discarded _build_adjacents(src.coords) |