diff options
Diffstat (limited to 'Piece.gd')
-rw-r--r-- | Piece.gd | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Piece.gd b/Piece.gd deleted file mode 100644 index 8725cc2..0000000 --- a/Piece.gd +++ /dev/null @@ -1,35 +0,0 @@ -#warning-ignore-all:unused_argument -extends Node2D - -class_name Piece, "res://godot/Piece.png" - -# movement points -func get_mp() -> int: - print("Piece#get_mp() must be overriden in a subclass") - return 0 - -# movement point bonus if you start your movement on a road and follow it -func road_march_bonus() -> int: - print("Piece#road_march_bonus() must be overriden in a subclass") - return 0 - -# movement cost from a Tile to another adjacent Tile -func move_cost(src : Tile, dst : Tile, orientation : int) -> int: - print("Piece#move_cost() must be overriden in a subclass") - return -1 # impracticable - -# are you allowed to move into that Tile as only move even if you don't have enough movement points -func at_least_one_tile(dst : Tile) -> bool: - print("Piece#at_least_one_tile() must be overriden in a subclass") - return true - -# the maximum range of fire with a given category of weapon -func max_range_of_fire(category : int, from : Tile) -> int: - print("Piece#max_range_of_fire() must be overriden in a subclass") - return 0 - -# the projected volume of fire with a given category of weapon at a given distance, -# out of a given Tile with a given orientation, into a given Tile with a given orientation -func volume_of_fire(category : int, distance : int, src : Tile, src_o : int, dst : Tile, dst_o : int) -> int: - print("Piece#volume_of_fire() must be overriden in a subclass") - return -1 # out of range |