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-rw-r--r--Piece.gd35
1 files changed, 0 insertions, 35 deletions
diff --git a/Piece.gd b/Piece.gd
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--- a/Piece.gd
+++ /dev/null
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-#warning-ignore-all:unused_argument
-extends Node2D
-
-class_name Piece, "res://godot/Piece.png"
-
-# movement points
-func get_mp() -> int:
- print("Piece#get_mp() must be overriden in a subclass")
- return 0
-
-# movement point bonus if you start your movement on a road and follow it
-func road_march_bonus() -> int:
- print("Piece#road_march_bonus() must be overriden in a subclass")
- return 0
-
-# movement cost from a Tile to another adjacent Tile
-func move_cost(src : Tile, dst : Tile, orientation : int) -> int:
- print("Piece#move_cost() must be overriden in a subclass")
- return -1 # impracticable
-
-# are you allowed to move into that Tile as only move even if you don't have enough movement points
-func at_least_one_tile(dst : Tile) -> bool:
- print("Piece#at_least_one_tile() must be overriden in a subclass")
- return true
-
-# the maximum range of fire with a given category of weapon
-func max_range_of_fire(category : int, from : Tile) -> int:
- print("Piece#max_range_of_fire() must be overriden in a subclass")
- return 0
-
-# the projected volume of fire with a given category of weapon at a given distance,
-# out of a given Tile with a given orientation, into a given Tile with a given orientation
-func volume_of_fire(category : int, distance : int, src : Tile, src_o : int, dst : Tile, dst_o : int) -> int:
- print("Piece#volume_of_fire() must be overriden in a subclass")
- return -1 # out of range