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-rw-r--r--Hex.gd4
-rw-r--r--HexBoard.gd52
-rw-r--r--Map.gd8
-rw-r--r--README.md2
-rw-r--r--Tile.gd1
-rw-r--r--assets/short.pngbin0 -> 1188 bytes
6 files changed, 65 insertions, 2 deletions
diff --git a/Hex.gd b/Hex.gd
index 57a1a19..32e4083 100644
--- a/Hex.gd
+++ b/Hex.gd
@@ -59,3 +59,7 @@ func show_los(b) -> void:
func show_move(b) -> void:
if 6 < get_child_count():
enable_overlay(6, b)
+
+func show_short(b) -> void:
+ if 7 < get_child_count():
+ enable_overlay(7, b)
diff --git a/HexBoard.gd b/HexBoard.gd
index b4bf01c..b28a2b7 100644
--- a/HexBoard.gd
+++ b/HexBoard.gd
@@ -405,3 +405,55 @@ func possible_moves(piece : Piece, from : Tile, tiles : Array) -> int:
dst.road_march = rm
stack.push_back(dst)
return tiles.size()
+
+func shortest_path(piece : Piece, from : Tile, to : Tile, tiles : Array) -> int:
+ tiles.clear()
+ search_count += 1
+ from.acc = 0
+ from.parent = null
+ from.search_count = search_count
+ if from == to or not is_on_map(from.coords) or not is_on_map(to.coords): return tiles.size()
+ var road_march_bonus : int = piece.road_march_bonus()
+ from.road_march = road_march_bonus > 0
+ stack.push_back(from)
+ while(not stack.empty()):
+ var src : Tile = stack.pop_back()
+ if (src == to): break
+ # warning-ignore:return_value_discarded
+ build_adjacents(src.coords)
+ for dst in adjacents:
+ if not dst.on_board: continue
+ var o : int = to_orientation(angle(src, dst))
+ var cost : int = piece.move_cost(src, dst, o)
+ if (cost == -1): continue # impracticable
+ cost += src.acc
+ var total : float = cost + distance(dst.coords, to.coords)
+ var rm : bool = src.road_march and src.has_road(o)
+ if rm: total -= road_march_bonus
+ var add : bool = false
+ if dst.search_count != search_count:
+ dst.search_count = search_count
+ add = true
+ elif dst.f > total or (rm and not dst.road_march and abs(dst.f - total) < 0.001):
+ stack.erase(dst)
+ add = true
+ if add:
+ dst.acc = cost
+ dst.f = total
+ dst.road_march = rm
+ dst.parent = src
+ var idx : int = IMAX
+ for k in range(stack.size()):
+ if stack[k].f <= dst.f:
+ idx = k
+ break
+ if idx == IMAX: stack.push_back(dst)
+ else: stack.insert(idx, dst)
+ stack.clear()
+ if to.search_count == search_count:
+ var t : Tile = to
+ while t != from:
+ tiles.push_front(t)
+ t = t.parent
+ tiles.push_front(from)
+ return tiles.size()
diff --git a/Map.gd b/Map.gd
index 1eda9e8..eb0c056 100644
--- a/Map.gd
+++ b/Map.gd
@@ -8,6 +8,7 @@ const MAPV : String = "res://assets/map-v.png"
const BLOCK : String = "res://assets/block.png"
const BLACK : String = "res://assets/black.png"
const MOVE : String = "res://assets/move.png"
+const SHORT : String = "res://assets/short.png"
const GREEN : String = "res://assets/green.png"
const TREE : String = "res://assets/tree.png"
const CITY : String = "res://assets/city.png"
@@ -23,6 +24,7 @@ var p0 : Vector2
var p1 : Vector2
var los : Array
var move : Array
+var short : Array
var unit : Unit
var show_los : bool
var show_move : bool
@@ -45,7 +47,7 @@ func get_tile(coords : Vector2, k : int) -> Tile:
var hex : Hex = Hex.new()
hex.roads = get_road(k)
hex.rotation_degrees = hex_rotation
- hex.configure(board.center_of(coords), coords, [GREEN, BLACK, CITY, TREE, MOUNT, BLOCK, MOVE])
+ hex.configure(board.center_of(coords), coords, [GREEN, BLACK, CITY, TREE, MOUNT, BLOCK, MOVE, SHORT])
hexes[k] = hex
$Hexes.add_child(hex)
return hex
@@ -142,7 +144,11 @@ func update() -> void:
$Los.setup($Tank.position, $Target.position, ct)
for hex in los: hex.show_los(true)
for hex in move: hex.show_move(false)
+ for hex in short: hex.show_short(false)
if show_move:
# warning-ignore:return_value_discarded
board.possible_moves(unit, board.get_tile(p0), move)
+ # warning-ignore:return_value_discarded
+ board.shortest_path(unit, board.get_tile(p0), board.get_tile(p1), short)
for hex in move: hex.show_move(true)
+ for i in range(1, short.size() -1): short[i].show_short(true)
diff --git a/README.md b/README.md
index 129bdc6..b05f144 100644
--- a/README.md
+++ b/README.md
@@ -13,7 +13,7 @@ base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://g
- [x] Adjacents
- [x] 3D Line Of Sight
- [x] Reachable Tiles ::: BFS
- - [ ] Shortest Path ::: A*
+ - [x] Shortest Path ::: A*
- [ ] Range Of Influence (LOS - Fire Power)
- [ ] Battle lines (Kruskal + farthest apart units are the flank units)
diff --git a/Tile.gd b/Tile.gd
index 5127058..0aaa0de 100644
--- a/Tile.gd
+++ b/Tile.gd
@@ -8,6 +8,7 @@ var blocked : bool
var on_board : bool = false
var acc : int
+var f : float
var parent : Tile
var road_march : bool
var search_count : int
diff --git a/assets/short.png b/assets/short.png
new file mode 100644
index 0000000..cb91627
--- /dev/null
+++ b/assets/short.png
Binary files differ