diff options
-rw-r--r-- | Hex.gd | 17 | ||||
-rw-r--r-- | Main.gd | 3 | ||||
-rw-r--r-- | Main.tscn | 17 | ||||
-rw-r--r-- | Map.gd | 14 | ||||
-rw-r--r-- | README.md | 3 | ||||
-rw-r--r-- | assets/red.png | bin | 0 -> 4526 bytes | |||
-rw-r--r-- | data/influence.gif | bin | 0 -> 770118 bytes |
7 files changed, 39 insertions, 15 deletions
@@ -23,7 +23,7 @@ func has_road(o : int) -> bool: func change() -> void: type = (type + 2) % 5 - 1 for i in range(4): - enable_overlay(i + 2, i == type) + enable_overlay(i + 3, i == type) func cost() -> int: if type == -1: return 1 @@ -63,15 +63,18 @@ func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool: return ((h * d / dt) >= to.elevation() - e) func show_los(b) -> void: - if b: enable_overlay((1 if blocked else 0), true) + if b: enable_overlay((2 if blocked else 1), true) else: - enable_overlay(0, false) enable_overlay(1, false) + enable_overlay(2, false) func show_move(b) -> void: - if 6 < get_child_count(): - enable_overlay(6, b) + enable_overlay(7, b) func show_short(b) -> void: - if 7 < get_child_count(): - enable_overlay(7, b) + enable_overlay(8, b) + +func show_influence(b) -> void: + var s : Sprite = get_child(0) + s.modulate = Color(f/10.0, 0, 0) + enable_overlay(0, b) @@ -14,6 +14,7 @@ func _ready(): UI.get_node("zout").connect("pressed", self, "on_zoom", [false]) UI.get_node("LOS").connect("pressed", self, "on_toggle") UI.get_node("Move").connect("pressed", self, "on_toggle") + UI.get_node("Influence").connect("pressed", self, "on_toggle") Map.connect("hex_touched", self, "on_hex_touched") $CanvasLayer/HBOX/ViewportContainer.connect("resized", self, "on_viewport_resized") on_toggle() @@ -32,7 +33,7 @@ func on_zoom(b : bool) -> void: Camera.update_camera(0, 0, -0.05 if b else 0.05) func on_toggle() -> void: - Map.set_mode(UI.get_node("LOS").pressed, UI.get_node("Move").pressed) + Map.set_mode(UI.get_node("LOS").pressed, UI.get_node("Move").pressed, UI.get_node("Influence").pressed) func on_hex_touched(pos : Vector2, hex : Hex, key : int) -> void: var s : String = ("offmap" if key == -1 else hex.inspect()) @@ -129,18 +129,27 @@ __meta__ = { "_edit_use_anchors_": false } -[node name="Info" type="Label" parent="CanvasLayer/HBOX/UI"] +[node name="Influence" type="CheckBox" parent="CanvasLayer/HBOX/UI"] margin_top = 538.0 margin_right = 250.0 -margin_bottom = 574.0 +margin_bottom = 582.0 +text = "Influence" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Info" type="Label" parent="CanvasLayer/HBOX/UI"] +margin_top = 612.0 +margin_right = 250.0 +margin_bottom = 648.0 __meta__ = { "_edit_use_anchors_": false } [node name="OSInfo" type="Label" parent="CanvasLayer/HBOX/UI"] -margin_top = 604.0 +margin_top = 678.0 margin_right = 250.0 -margin_bottom = 640.0 +margin_bottom = 714.0 __meta__ = { "_edit_use_anchors_": false } @@ -8,6 +8,7 @@ const BLOCK : String = "res://assets/block.png" const BLACK : String = "res://assets/black.png" const MOVE : String = "res://assets/move.png" const SHORT : String = "res://assets/short.png" +const RED : String = "res://assets/red.png" const GREEN : String = "res://assets/green.png" const TREE : String = "res://assets/tree.png" const CITY : String = "res://assets/city.png" @@ -24,9 +25,11 @@ var p1 : Vector2 var los : Array var move : Array var short : Array +var influence : Array var unit : Unit var show_los : bool var show_move : bool +var show_influence : bool func _ready(): drag = null @@ -40,6 +43,7 @@ func reset() -> void: los.clear() move.clear() short.clear() + influence.clear() hexes.clear() hexes[-1] = Hex.new() # off map p0 = Vector2(0, 0) @@ -56,9 +60,10 @@ func rotate_map() -> void: configure() reset() -func set_mode(l : bool, m : bool) -> void: +func set_mode(l : bool, m : bool, i : bool) -> void: show_los = l show_move = m + show_influence = i compute() func configure() -> void: @@ -126,7 +131,7 @@ func get_tile(coords : Vector2, k : int) -> Tile: var hex : Hex = Hex.new() hex.roads = get_road(k) hex.rotation_degrees = hex_rotation - hex.configure(board.center_of(coords), coords, [GREEN, BLACK, CITY, TREE, MOUNT, BLOCK, MOVE, SHORT]) + hex.configure(board.center_of(coords), coords, [RED, GREEN, BLACK, CITY, TREE, MOUNT, BLOCK, MOVE, SHORT]) hexes[k] = hex $Hexes.add_child(hex) return hex @@ -162,3 +167,8 @@ func compute() -> void: board.shortest_path(unit, board.get_tile(p0), board.get_tile(p1), short) for hex in move: hex.show_move(true) for i in range(1, short.size() -1): short[i].show_short(true) + for hex in influence: hex.show_influence(false) + if show_influence: + # warning-ignore:return_value_discarded + board.range_of_influence(unit, board.get_tile(p0), 0, influence) + for hex in influence: hex.show_influence(true) @@ -14,10 +14,11 @@ test maps made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https:/ - [x] 3D Line Of Sight - [x] Reachable Tiles ::: BFS - [x] Shortest Path ::: A* - - [ ] Range Of Influence (LOS - Fire Power) + - [x] Range Of Influence (LOS - Fire Power) - [ ] Battle lines (Kruskal + farthest apart units are the flank units) ## screenshots ![Line Of Sight](data/los.gif) ![Possible Move - Shortest Path](data/move.gif) +![Range Of Influence Path](data/influence.gif) diff --git a/assets/red.png b/assets/red.png Binary files differnew file mode 100644 index 0000000..0bf4075 --- /dev/null +++ b/assets/red.png diff --git a/data/influence.gif b/data/influence.gif Binary files differnew file mode 100644 index 0000000..7d73cea --- /dev/null +++ b/data/influence.gif |