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<title>godot-hexgrid/godot, branch master</title>
<subtitle>framework to build godot based classical hex boardgame</subtitle>
<id>https://cgit.asynk.ch/godot-hexgrid/atom?h=master</id>
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<updated>2021-08-28T09:07:19Z</updated>
<entry>
<title>set addons/hexgrid, closess #2</title>
<updated>2021-08-28T09:07:19Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2021-08-28T09:07:19Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/godot-hexgrid/commit/?id=54311e2b4194ccad0d28b60a718da8cb01c89f80'/>
<id>urn:sha1:54311e2b4194ccad0d28b60a718da8cb01c89f80</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update class icons</title>
<updated>2021-08-24T13:53:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2021-08-24T13:53:31Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/godot-hexgrid/commit/?id=d990facdbad2d8aef392c7f0e1e3cd79672dde95'/>
<id>urn:sha1:d990facdbad2d8aef392c7f0e1e3cd79672dde95</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ignore .import, but unignore *.import</title>
<updated>2020-07-20T13:25:30Z</updated>
<author>
<name>Pelle Nilsson</name>
<email>pelle@hexandcounter.org</email>
</author>
<published>2020-07-20T13:25:30Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/godot-hexgrid/commit/?id=ba300864ef29f5fa60104bd3742ec3e5f73f7856'/>
<id>urn:sha1:ba300864ef29f5fa60104bd3742ec3e5f73f7856</id>
<content type='text'>
The *.import files are useful to have the
import settings of assets in version control.
Otherwise changes to how assets are imported
will be lost. However the .import subdirectory
can be ignored as everything in it is automatically
generated when opening the editor anyway.
</content>
</entry>
<entry>
<title>rename HexBoard into HexMap</title>
<updated>2020-07-20T10:38:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-20T10:38:31Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/godot-hexgrid/commit/?id=1153ea4ba0874c6fb0408bcacd815e4e426652a8'/>
<id>urn:sha1:1153ea4ba0874c6fb0408bcacd815e4e426652a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement possible_moves()</title>
<updated>2020-07-10T12:01:43Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-10T12:01:43Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/godot-hexgrid/commit/?id=ed517bbfd0e10abd9bc571131188061a7221d103'/>
<id>urn:sha1:ed517bbfd0e10abd9bc571131188061a7221d103</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2020-07-09T11:56:46Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-09T11:56:46Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/godot-hexgrid/commit/?id=72174f8aa1d75707d8a9358c24771054da46b167'/>
<id>urn:sha1:72174f8aa1d75707d8a9358c24771054da46b167</id>
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</content>
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