package ch.asynk.zproject; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; public class ZProject extends Game { public static final String DOM = "ZProject"; private enum State { NONE, LOADING, GAME, } private State state; public final Assets assets = new Assets(); @Override public void create() { this.state = State.NONE; Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG); debug(String.format("create() [%d;%d] %f", Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), Gdx.graphics.getDensity())); switchToLoading(); } @Override public void dispose() { switchToNone(); assets.dispose(); } public static void error(String msg) { Gdx.app.error(DOM, msg); } public static void debug(String msg) { Gdx.app.debug(DOM, msg); } public static void debug(String from, String msg) { Gdx.app.debug(DOM, String.format("%s : %s", from, msg)); } private void switchTo(Screen nextScreen, State nextState) { if (state == nextState) { error("switch from and to " + state); return; } switch(state) { case LOADING: assets.unloadLoading(); break; case GAME: assets.unloadGame(); break; } if (state != State.NONE) { getScreen().dispose(); } setScreen(nextScreen); this.state = nextState; } public void switchToNone() { switchTo(null, State.NONE); } public void switchToLoading() { assets.loadLoading(); assets.finishLoading(); switchTo(new LoadingScreen(this, () -> assets.loadGame(), () -> switchToGame()), State.LOADING); } public void switchToGame() { switchTo(new GameScreen(this), State.GAME); } }