package ch.asynk.zproject; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.math.Vector2; import ch.asynk.zproject.engine.Touchable; import ch.asynk.zproject.engine.Board; import ch.asynk.zproject.engine.board.BoardFactory; public class GameBoard implements Disposable, Touchable { private final Texture map; private Board board; private int dx; private int dy; private int w; private int h; private float r; private Vector2 v; public GameBoard(final Assets assets) { this.map = assets.getTexture(assets.MAP_00); this.v = new Vector2(); setState(GameScreen.State.UI); } @Override public void dispose() { map.dispose(); } @Override public boolean touch(float x, float y) { board.toBoard(x, y, v); ZProject.debug("BoardGame", String.format("touchDown [%d;%d] => [%d;%d]", (int)x, (int)y, (int)v.x, (int)v.y)); board.centerOf((int)v.x, (int)v.y, v); ZProject.debug("BoardGame", String.format(" => [%d;%d]", (int)v.x, (int)v.y)); return true; } public void setState(GameScreen.State state) { switch (state) { case UI: case HEX_V: setHEX_V(); break; case HEX_H: setHEX_H(); break; } } private void setHEX_V() { r = 0; dx = 0; dy = 0; w = map.getWidth(); h = map.getHeight(); this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 10, 9, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL); } private void setHEX_H() { r = 90; dx = - ( map.getWidth() - map.getHeight() ) / 2; dy = - dx; w = map.getHeight(); h = map.getWidth(); this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 9, 10, 110, 103, 50, BoardFactory.BoardOrientation.HORIZONTAL); } public int getWidth() { return w; } public int getHeight() { return h; } public void draw(Batch batch) { batch.draw(map, dx, dy, map.getWidth()/2, map.getHeight()/2, map.getWidth(), map.getHeight(), 1, 1, r, 0, 0, map.getWidth(), map.getHeight(), false, false); } }