package ch.asynk.zproject; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.utils.Disposable; public class Board implements Disposable { private final Texture map; public Board(final Assets assets) { this.map = assets.getTexture(assets.MAP_00); } @Override public void dispose() { map.dispose(); } public int getWidth() { return map.getWidth(); } public int getHeight() { return map.getHeight(); } public void draw(SpriteBatch batch, Rectangle viewPort) { batch.draw(map, 0, 0); } }