package ch.asynk.zproject; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.assets.loaders.FileHandleResolver; import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader; import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader; import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter; public class Assets extends AssetManager implements Disposable { public static final String CORNER = "data/corner.png"; public static final String MAP_00 = "data/map_00.png"; public static final String LOADING = "data/loading.atlas"; public static final String FONT = "data/veteran-typewriter.ttf"; public static final String FONT_20 = "size20.ttf"; public static final String FONT_25 = "size25.ttf"; private final FreeTypeFontLoaderParameter params20; private final FreeTypeFontLoaderParameter params25; public Assets() { super(); final FileHandleResolver resolver = new InternalFileHandleResolver(); setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver)); setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver)); params20 = new FreeTypeFontLoaderParameter(); params20.fontFileName = FONT; params20.fontParameters.size = 20; params25 = new FreeTypeFontLoaderParameter(); params25.fontFileName = FONT; params25.fontParameters.size = 25; } @Override public void dispose() { ZProject.debug("diagnostics:\n" + getDiagnostics() ); clear(); super.dispose(); } public Texture getTexture(String assetName) { return get(assetName, Texture.class); } public TextureAtlas getAtlas(String assetName) { return get(assetName, TextureAtlas.class); } public BitmapFont getFont(String assetName) { return get(assetName, BitmapFont.class); } public void loadLoading() { load(LOADING, TextureAtlas.class); } public void unloadLoading() { unload(LOADING); } public void loadGame() { load(MAP_00, Texture.class); load(CORNER, Texture.class); load(FONT_20, BitmapFont.class, params20); load(FONT_25, BitmapFont.class, params25); } public void unloadGame() { unload(MAP_00); unload(CORNER); unload(FONT_20); unload(FONT_25); } }