package ch.asynk.gdx.boardgame.ui; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.NinePatch; public class Patch extends Element { private NinePatch patch; public Patch(NinePatch patch) { super(); this.patch = patch; setPosition(0, 0, patch.getTotalWidth(), patch.getTotalHeight()); } @Override public void drawReal(Batch batch) { patch.draw(batch, getX(), getY(), getWidth(), getHeight()); } }