package ch.asynk.gdx.boardgame; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.gdx.boardgame.Overlays; public class Tile implements Drawable { public static TextureAtlas defaultOverlay = null; public float x; public float y; private Overlays overlays; public Tile(float x, float y) { this.x = x; this.y = y; if (defaultOverlay != null) { this.overlays = new Overlays(defaultOverlay); this.overlays.centerOn(x, y); } } @Override public void draw(Batch batch) { if (overlays != null) { overlays.draw(batch); } } public void enableOverlay(int i, boolean enable) { if (overlays != null) { overlays.enable(i, enable); } } public void enableOverlay(int i, Orientation o) { if (overlays != null) { overlays.setRotation(i, o.r()); overlays.enable(i, true); } } @Override public String toString() { return "[" + x + ", " + y + "]"; } @Override public void drawDebug(ShapeRenderer shapeRenderer) { if (overlays != null) { overlays.drawDebug(shapeRenderer); } } }