package ch.asynk.gdx.boardgame; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.gdx.boardgame.Overlays; public class Tile implements Drawable { public static TextureAtlas defaultOverlay = null; public static final Tile OffMap = new Tile(Integer.MIN_VALUE, Integer.MIN_VALUE, 0f, 0f, false); public int x; public int y; public float cx; public float cy; public boolean blocked; public boolean onMap; public Tile parent; public int acc; public int searchCount; public boolean roadMarch; public float f; private Overlays overlays; public Tile(int x, int y, float cx, float cy) { this(x, y, cx, cy, true); } public Tile(int x, int y, float cx, float cy, boolean onMap) { this.x = x; this.y = y; this.cx = cx; this.cy = cy; this.onMap = onMap; this.blocked = false; if (defaultOverlay != null) { setOverlay(defaultOverlay); } } public boolean isOnBoard() { return onMap; } public boolean hasRoad(Orientation orientation) { return false; } public boolean blockLos(final Tile from, final Tile to, float d, float dt) { return false; } public boolean overlaysEnabled() { if (overlays != null) { return overlays.isEnabled(); } return false; } public void setOverlay(TextureAtlas textureAtlas) { this.overlays = new Overlays(textureAtlas); this.overlays.centerOn(cx, cy); } public void disableOverlays() { overlays.disableAll(); } public void enableOverlay(int i, boolean enable) { if (overlays != null) { overlays.enable(i, enable); } } public void enableOverlay(int i, Orientation o) { if (overlays != null) { overlays.setRotation(i, o.r()); overlays.enable(i, true); } } @Override public String toString() { return "[" + x + ", " + y + "] => [" + cx + "," + cy + "]"; } @Override public void draw(Batch batch) { if (overlays != null) { overlays.draw(batch); } } @Override public void drawDebug(ShapeRenderer shapeRenderer) { if (overlays != null) { overlays.drawDebug(shapeRenderer); } } }