package ch.asynk.gdx.boardgame; import java.lang.Math; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.MathUtils; import ch.asynk.gdx.boardgame.Drawable; import ch.asynk.gdx.boardgame.Orientation; import ch.asynk.gdx.boardgame.Positionable; import ch.asynk.gdx.boardgame.Rotable; import ch.asynk.gdx.boardgame.Scalable; import ch.asynk.gdx.boardgame.Tile; public class Piece implements Drawable, Positionable, Rotable, Scalable { public static int angleCorrection = 0; private Sprite head; public Piece(Texture texture) { head = new Sprite(texture); } public void getPosOn(Tile tile, Orientation orientation, Vector3 v) { v.set((tile.x - (getWidth() / 2f)), (tile.y - (getHeight() / 2f)), orientation.r()); } public void setPosition(float x, float y, float r) { setPosition(x, y); setRotation(r); } public boolean isOn(Tile tile) { return ( (Math.abs(getX() - (tile.x - (getWidth() / 2f))) < 3) && (Math.abs(getY() - (tile.y - (getHeight() / 2f))) < 3) ); } public boolean isFacing(Orientation orientation) { return (Orientation.fromR(getRotation()) == orientation); } public void getFireingPoint(Vector2 v, Piece target) { float x0 = getX(); float y0 = getY(); float x1 = target.getX(); float y1 = target.getY(); float r = (float) (MathUtils.atan2(y1 - y0, x1 - x0)); x0 += (Math.cos(r) + 1f) * (getWidth() / 2f); y0 += (Math.sin(r) + 1f) * (getHeight() / 2f); v.set(x0, y0); } public void getImpactPoint(Vector2 v) { v.set(getX()+ (getWidth() / 2f), getY() + (getHeight() / 2f)); } @Override public float getX() { return head.getX(); } @Override public float getY() { return head.getY(); } @Override public float getWidth() { return head.getWidth(); } @Override public float getHeight() { return head.getHeight(); } @Override public void translate(float x, float y) { head.translate(x, y); } @Override public void setPosition(float x, float y) { head.setPosition(x, y); } @Override public float getScale() { return head.getScaleX(); } @Override public void setScale(float s) { head.setScale(s); } @Override public float getRotation() { return head.getRotation() + angleCorrection; } @Override public void setRotation(float r) { head.setRotation(r - angleCorrection); } @Override public void draw(Batch batch) { head.draw(batch); } @Override public void drawDebug(ShapeRenderer shapeRenderer) { float w = getWidth(); float h = getHeight(); shapeRenderer.rect(getX(), getY(), (w / 2f), (h / 2f), w, h, head.getScaleX(), head.getScaleY(), getRotation()); } }