package ch.asynk.gdx.boardgame; import java.lang.Math; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.MathUtils; import ch.asynk.gdx.boardgame.boards.Board; import ch.asynk.gdx.boardgame.Drawable; import ch.asynk.gdx.boardgame.Orientation; import ch.asynk.gdx.boardgame.Positionable; import ch.asynk.gdx.boardgame.Rotable; import ch.asynk.gdx.boardgame.Scalable; import ch.asynk.gdx.boardgame.Tile; public class Piece implements Drawable, Positionable, Rotable, Scalable { public static int angleCorrection = 0; protected Sprite sprite; public Piece(Texture texture) { setHead(texture); } public void setHead(Texture texture) { sprite = new Sprite(texture); } public void getPosOn(Tile tile, Orientation orientation, Vector3 v) { v.set((tile.cx - (getWidth() / 2f)), (tile.cy - (getHeight() / 2f)), orientation.r()); } public void setPosition(float x, float y, float r) { setPosition(x, y); setRotation(r); } public void dropOnBoard(Board board, Vector2 v) { board.toBoard(getCX(), getCY(), v); board.centerOf((int)v.x, (int)v.y, v); centerOn(v.x, v.y); } public boolean isOn(Tile tile) { return ( (Math.abs(getX() - (tile.cx - (getWidth() / 2f))) < 3) && (Math.abs(getY() - (tile.cy - (getHeight() / 2f))) < 3) ); } public boolean isFacing(Orientation orientation) { return (Orientation.fromR(getRotation()) == orientation); } public void getFireingPoint(Vector2 v, Piece target) { float x0 = getX(); float y0 = getY(); float x1 = target.getX(); float y1 = target.getY(); float r = (float) (MathUtils.atan2(y1 - y0, x1 - x0)); x0 += (Math.cos(r) + 1f) * (getWidth() / 2f); y0 += (Math.sin(r) + 1f) * (getHeight() / 2f); v.set(x0, y0); } public void getImpactPoint(Vector2 v) { v.set(getX()+ (getWidth() / 2f), getY() + (getHeight() / 2f)); } @Override public float getX() { return sprite.getX(); } @Override public float getY() { return sprite.getY(); } @Override public float getWidth() { return sprite.getWidth(); } @Override public float getHeight() { return sprite.getHeight(); } @Override public void translate(float x, float y) { sprite.translate(x, y); } @Override public void setPosition(float x, float y) { sprite.setPosition(x, y); } @Override public float getScale() { return sprite.getScaleX(); } @Override public void setScale(float s) { sprite.setScale(s); } @Override public float getRotation() { return sprite.getRotation() + angleCorrection; } @Override public void setRotation(float r) { sprite.setRotation(r - angleCorrection); } @Override public void draw(Batch batch) { sprite.draw(batch); } @Override public void drawDebug(ShapeRenderer shapeRenderer) { float w = getWidth(); float h = getHeight(); shapeRenderer.rect(getX(), getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), getRotation()); } public int getAvailableMP() { return 0; } public int moveCost(Tile from, Tile to, Orientation orientation) { // Integer.MAX_VALUE means impracticable return Integer.MAX_VALUE; } }