package ch.asynk.gdx.boardgame; import java.lang.Math; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.MathUtils; import ch.asynk.gdx.boardgame.Drawable; import ch.asynk.gdx.boardgame.Orientation; import ch.asynk.gdx.boardgame.Positionable; import ch.asynk.gdx.boardgame.Rotable; import ch.asynk.gdx.boardgame.Scalable; import ch.asynk.gdx.boardgame.Tile; public class Piece extends Sprite implements Drawable, Positionable, Rotable, Scalable { public Piece(Texture texture) { super(texture); } @Override public float getScale() { return getScaleX(); } public void getPosOn(Tile tile, Orientation orientation, Vector3 v) { v.set((tile.x - (getWidth() / 2f)), (tile.y- (getHeight() / 2f)), orientation.r()); } public void setPosition(float x, float y, float r) { setPosition(x, y); setRotation(r); } public boolean isOn(Tile tile) { return ( (Math.abs(getX() - (tile.x - (getWidth() / 2f))) < 3) && (Math.abs(getY() - (tile.y- (getHeight() / 2f))) < 3) ); } public boolean isFacing(Orientation orientation) { return (Orientation.fromR(getRotation()) == orientation); } public void getShootingPoint(Vector2 v, Piece target) { float x0 = getX(); float y0 = getY(); float x1 = target.getX(); float y1 = target.getY(); float r = (float) (MathUtils.atan2(y1 - y0, x1 - x0)); x0 += (Math.cos(r) + 1f) * (getWidth() / 2f); y0 += (Math.sin(r) + 1f) * (getHeight() / 2f); v.set(x0, y0); } public void getImpactPoint(Vector2 v) { v.set(getX()+ (getWidth() / 2f), getY() + (getHeight() / 2f)); } }