package ch.asynk.gdx.boardgame; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.utils.Array; import ch.asynk.gdx.boardgame.Drawable; import ch.asynk.gdx.boardgame.Positionable; import ch.asynk.gdx.boardgame.Rotable; import ch.asynk.gdx.boardgame.Scalable; public class Overlays implements Drawable, Positionable, Rotable, Scalable { private boolean isEnabled; private boolean enabled[]; private Array sprites; public Overlays(TextureAtlas atlas) { this.sprites = atlas.createSprites(); this.enabled = new boolean[sprites.size]; this.isEnabled = false; } public void disableAll() { for (int i = 0; i < sprites.size; i++) enabled[i] = false; isEnabled = false; } public void enable(int i, boolean enable) { enabled[i] = enable; for (int j = 0; j < sprites.size; j++) { if (enabled[j]) { isEnabled = true; return; } } isEnabled = false; } public boolean isEnabled(int i) { return enabled[i]; } public boolean isEnabled() { return isEnabled; } @Override public float getX() { return sprites.get(0).getX(); } @Override public float getY() { return sprites.get(0).getY(); } @Override public float getWidth() { return sprites.get(0).getWidth(); } @Override public float getHeight() { return sprites.get(0).getHeight(); } @Override public void translate(float dx, float dy) { for (Sprite sprite : sprites) { sprite.translate(dx, dy); } } @Override public void centerOn(float cx, float cy) { for (Sprite sprite : sprites) { sprite.setPosition( (cx - (sprite.getWidth() / 2f)), (cy - (sprite.getHeight() / 2f))); } } @Override public void setPosition(float x, float y) { for (Sprite sprite : sprites) { sprite.setPosition(x, y); } } @Override public float getRotation() { return sprites.get(0).getRotation(); } @Override public void setRotation(float rotation) { for (Sprite sprite : sprites) { sprite.setRotation(rotation); } } @Override public float getScale() { return sprites.get(0).getScaleX(); } @Override public void setScale(float scale) { for (Sprite sprite : sprites) { sprite.setScale(scale); } } @Override public void setAlpha(float alpha) { for (Sprite sprite : sprites) { sprite.setAlpha(alpha); } } @Override public void draw(Batch batch) { if (!isEnabled) return; for (int i = 0, n = sprites.size; i < n; i++) { if (enabled[i]) { sprites.get(i).draw(batch); } } } }