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gdx-boardgame
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a framework to build libgdx based boardgames
Jérémy Zurcher
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asynk
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gdx
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2018-10-18
add assets/hex-overlays
Jérémy Zurcher
1
-0
/
+3
2018-10-18
kill pieces subdirectory for now
Jérémy Zurcher
2
-2
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+2
2018-10-18
AnimationsScre : use MoveAnimation.onTileChange(…) callback
Jérémy Zurcher
1
-1
/
+1
2018-10-17
AnimationScreen : test MoveAnimation
Jérémy Zurcher
1
-0
/
+34
2018-10-16
AnimationsScreen : follow the white rabbit
Jérémy Zurcher
1
-3
/
+3
2018-10-14
animations : clean up
Jérémy Zurcher
1
-1
/
+1
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff
2018-10-13
AnimationsScreen : get rid of state, use AnimationSequence
Jérémy Zurcher
1
-32
/
+16
2018-10-11
BounceAnimation : support optional rotation movement
Jérémy Zurcher
1
-1
/
+1
2018-10-10
BoardScreen,AnimationScreen : use Orientation
Jérémy Zurcher
2
-3
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+11
2018-10-09
use pieces/Piece
Jérémy Zurcher
2
-15
/
+3
2018-10-09
assets : switch from sherman.png to panzer.png
Jérémy Zurcher
5
-21
/
+21
2018-10-08
AnimationsScreen : demo BounceAnimation
Jérémy Zurcher
2
-32
/
+30
2018-10-08
AbstractScreen : the screen set the glViewport at construction
Jérémy Zurcher
1
-0
/
+3
2018-10-08
Revert "BoardScreen : be sure to reset glViewport when exiting"
Jérémy Zurcher
1
-1
/
+0
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad.
2018-10-08
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Jérémy Zurcher
2
-4
/
+4
2018-10-04
BoardScreen : remove useless DEBUG constant
Jérémy Zurcher
1
-3
/
+0
2018-10-04
add and plug AnimationsScreen
Jérémy Zurcher
3
-2
/
+130
2018-10-04
AbstractScreen : get rid of feed()
Jérémy Zurcher
4
-22
/
+11
2018-10-04
AbstractScreen : resize(int,int) -> resize(int,int,float)
Jérémy Zurcher
3
-5
/
+16
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
8
-21
/
+21
2018-10-03
BoardScreen : fix typo
Jérémy Zurcher
2
-2
/
+3
2018-10-03
BoardScreen : be sure to reset glViewport when exiting
Jérémy Zurcher
1
-0
/
+1
2018-10-03
BoardScreen : use Root
Jérémy Zurcher
1
-1
/
+9
2018-10-03
Camera : applyMapViewport() -> applyBoardViewport()
Jérémy Zurcher
1
-1
/
+1
2018-10-02
test : extract AbstractScreen from Board,Menu,UiScreen
Jérémy Zurcher
4
-395
/
+263
2018-10-02
test : fix path to respect package name
Jérémy Zurcher
7
-1
/
+0
2018-10-02
welcome MenuScreen, BoardScreen and UiScreen
Jérémy Zurcher
8
-534
/
+751
2018-10-01
LoadingScreen : code cleanup
Jérémy Zurcher
1
-4
/
+6
2018-10-01
GameScreen : paused cannot block resize()
Jérémy Zurcher
1
-2
/
+3
2018-09-30
GameHud : no more updates
Jérémy Zurcher
1
-6
/
+8
2018-09-20
add sherman unit to tests
Jérémy Zurcher
2
-0
/
+7
2018-09-15
namespecat gdx.board -> gdx.tabletop
Jérémy Zurcher
7
-16
/
+16
2018-09-14
add tests for TriangleBoard
Jérémy Zurcher
4
-6
/
+39
2018-09-14
GameScreen : enable debug only in UI state
Jérémy Zurcher
1
-2
/
+2
2018-09-14
GameScreen : disable debug drawing
Jérémy Zurcher
1
-1
/
+1
2018-09-14
GameHud : fix drawing of SQUARE state
Jérémy Zurcher
1
-0
/
+1
2018-09-14
ch/asynk/zproject/engine -> ch/asynk/gdx/board
Jérémy Zurcher
4
-9
/
+9
2018-09-14
desktop -> test
Jérémy Zurcher
7
-0
/
+820
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