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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2019-11-26
Add gwt compatibility
SimonIT
2
-0
/
+8
2019-01-15
ShellFireAnimation -> ShotAnimation and FireAnimation
Jérémy Zurcher
4
-267
/
+382
2019-01-15
FramedSprite : fix shared TextureRegion between instances
Jérémy Zurcher
1
-2
/
+3
2018-12-07
ShellFireAnimation : Shoot -> Fire
Jérémy Zurcher
2
-9
/
+9
2018-12-07
MoveAnimation : add Sound support
Jérémy Zurcher
1
-5
/
+19
2018-12-07
MoveAnimation : fix notify, it is set by setNextMove()
Jérémy Zurcher
1
-1
/
+0
2018-11-23
FramedSprite : add static trim and offset
Jérémy Zurcher
1
-0
/
+19
2018-11-23
FramedSprite : implement Positionable
Jérémy Zurcher
1
-1
/
+32
2018-11-23
Positionable : give default centerOn() implementation
Jérémy Zurcher
2
-6
/
+5
2018-11-23
FramedSprite : add x,y,a .. vars
Jérémy Zurcher
2
-60
/
+83
2018-11-22
ShellFireAnimation : support fire and explosion sounds
Jérémy Zurcher
1
-4
/
+20
2018-11-22
Assets : support Sound
Jérémy Zurcher
1
-0
/
+6
2018-11-20
add ShellFireAnimation
Jérémy Zurcher
1
-0
/
+246
2018-11-20
Piece : add getShootingPoint() and getImpactPoint()
Jérémy Zurcher
1
-0
/
+21
2018-11-20
BounceAnimation : use MathUtils
Jérémy Zurcher
1
-3
/
+2
2018-11-19
TimedAnimation : add comments about usage of begin()
Jérémy Zurcher
1
-1
/
+4
2018-11-18
add FadeAnimation
Jérémy Zurcher
1
-0
/
+56
2018-11-15
Animation : add public default void draw(Batch) { }
Jérémy Zurcher
4
-24
/
+3
2018-11-15
FramedSprite : do not call dispose() on Texture
Jérémy Zurcher
1
-7
/
+1
2018-11-15
TimedAnimation : update(…) -> update(float delta), percent and elapsed are ...
Jérémy Zurcher
3
-7
/
+7
2018-11-14
AnimationBatch : remove debug System.err.println
Jérémy Zurcher
1
-1
/
+0
2018-11-14
add FramedSprite
Jérémy Zurcher
1
-0
/
+37
2018-11-14
remove useless import statements
Jérémy Zurcher
4
-7
/
+0
2018-11-14
add AnimationBatch
Jérémy Zurcher
1
-0
/
+82
2018-11-14
TimedAnimation : add float elapsed parameter to update(…)
Jérémy Zurcher
3
-5
/
+8
2018-10-18
Path : set to = null, when end is reached
Jérémy Zurcher
1
-0
/
+1
2018-10-18
MoveAnimation : notify on start and end of animation
Jérémy Zurcher
1
-3
/
+11
2018-10-18
Tile : add overlays, implement Drawable
Jérémy Zurcher
1
-1
/
+27
2018-10-18
Overlays : add attribute isEnabled
Jérémy Zurcher
1
-6
/
+12
2018-10-18
kill pieces subdirectory for now
Jérémy Zurcher
5
-5
/
+4
2018-10-18
MoveAnimation : code simplification
Jérémy Zurcher
1
-4
/
+2
2018-10-18
MoveAnimation : implement onTileChange(Piece, Path) callback
Jérémy Zurcher
1
-2
/
+18
2018-10-18
Path : add private Tile from and to
Jérémy Zurcher
1
-10
/
+25
2018-10-17
WIP
Jérémy Zurcher
1
-0
/
+6
2018-10-17
add MoveAnimation
Jérémy Zurcher
1
-0
/
+111
2018-10-17
add Path
Jérémy Zurcher
1
-0
/
+85
2018-10-17
Piece : add methods needed for futur MoveAnimation
Jérémy Zurcher
1
-0
/
+29
2018-10-17
Orientation : add fromTiles(Tile, Tile)
Jérémy Zurcher
1
-0
/
+7
2018-10-17
add Tile with minimum features
Jérémy Zurcher
1
-0
/
+18
2018-10-16
animation : get() -> obtain() (avoid clash with Collection.get())
Jérémy Zurcher
3
-3
/
+3
2018-10-16
Collection : add current()
Jérémy Zurcher
2
-0
/
+7
2018-10-14
animations : clean up
Jérémy Zurcher
4
-27
/
+39
2018-10-14
Orientation : normalize 0° is facing East
Jérémy Zurcher
4
-33
/
+36
2018-10-13
add DelayAnimation
Jérémy Zurcher
1
-0
/
+26
2018-10-13
AnimationSequence : small improvements
Jérémy Zurcher
1
-10
/
+12
2018-10-11
BounceAnimation : support optional rotation movement
Jérémy Zurcher
1
-4
/
+26
2018-10-11
TimedAnimation : optimize
Jérémy Zurcher
2
-21
/
+19
2018-10-11
Scalable : add float gitScale()
Jérémy Zurcher
3
-0
/
+11
2018-10-11
Rotable : add float getRotation()
Jérémy Zurcher
2
-0
/
+6
2018-10-10
add Orientation
Jérémy Zurcher
6
-5
/
+137
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