Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-07-06 | GameScreen : do not pass a Rectangle on draw, use resize if needed | Jérémy Zurcher | 3 | -5/+12 | |
2018-07-06 | Assets : support NinePatch | Jérémy Zurcher | 1 | -0/+9 | |
2018-07-02 | GameScreen : input triggers Screen.zoom instead of Camera.zoom | Jérémy Zurcher | 2 | -6/+11 | |
- let the screen handle the zoom factor change - it forwards it to the camera - and then call resize | |||||
2018-06-28 | LoadingScreen : clean up, count blinks after isLoaded | Jérémy Zurcher | 1 | -21/+18 | |
2018-06-28 | Hud and Board use Batch interface instead of SpriteBatch | Jérémy Zurcher | 2 | -4/+4 | |
2018-06-28 | Assets supports TrueType fonts | Jérémy Zurcher | 2 | -1/+49 | |
2018-06-28 | implement LoadingScreen | Jérémy Zurcher | 3 | -4/+194 | |
2018-06-28 | set source 1.8, I want lambda expressions | Jérémy Zurcher | 1 | -1/+1 | |
2018-06-28 | implement Assets | Jérémy Zurcher | 5 | -6/+55 | |
2018-06-28 | implement GameScreen and GameCamera | Jérémy Zurcher | 5 | -29/+515 | |
2018-06-26 | bare bone libgdx project | Jérémy Zurcher | 3 | -0/+49 | |
generated with https://libgdx.badlogicgames.com/nightlies/dist/gdx-setup.jar |