Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2018-07-06 | add engine/ui | Jérémy Zurcher | 9 | -0/+523 |
2018-07-06 | add engine/util : Collection interface and implementations | Jérémy Zurcher | 5 | -0/+232 |
2018-07-06 | GameScreen : do not pass a Rectangle on draw, use resize if needed | Jérémy Zurcher | 3 | -5/+12 |
2018-07-06 | Assets : support NinePatch | Jérémy Zurcher | 1 | -0/+9 |
2018-07-02 | GameScreen : input triggers Screen.zoom instead of Camera.zoom | Jérémy Zurcher | 2 | -6/+11 |
2018-06-28 | LoadingScreen : clean up, count blinks after isLoaded | Jérémy Zurcher | 1 | -21/+18 |
2018-06-28 | Hud and Board use Batch interface instead of SpriteBatch | Jérémy Zurcher | 2 | -4/+4 |
2018-06-28 | Assets supports TrueType fonts | Jérémy Zurcher | 2 | -1/+49 |
2018-06-28 | implement LoadingScreen | Jérémy Zurcher | 3 | -4/+194 |
2018-06-28 | implement Assets | Jérémy Zurcher | 5 | -6/+55 |
2018-06-28 | implement GameScreen and GameCamera | Jérémy Zurcher | 5 | -29/+515 |
2018-06-26 | bare bone libgdx project | Jérémy Zurcher | 1 | -0/+33 |