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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2018-07-06
add engine/util : Collection interface and implementations
Jérémy Zurcher
5
-0
/
+232
2018-07-06
GameScreen : do not pass a Rectangle on draw, use resize if needed
Jérémy Zurcher
3
-5
/
+12
2018-07-06
Assets : support NinePatch
Jérémy Zurcher
2
-0
/
+9
2018-07-02
GameScreen : input triggers Screen.zoom instead of Camera.zoom
Jérémy Zurcher
2
-6
/
+11
2018-06-28
LoadingScreen : clean up, count blinks after isLoaded
Jérémy Zurcher
1
-21
/
+18
2018-06-28
Hud and Board use Batch interface instead of SpriteBatch
Jérémy Zurcher
2
-4
/
+4
2018-06-28
Assets supports TrueType fonts
Jérémy Zurcher
5
-2
/
+58
2018-06-28
get rid of html target
Jérémy Zurcher
12
-375
/
+1
2018-06-28
gradle : replace configuration compile with implementation
Jérémy Zurcher
1
-10
/
+10
2018-06-28
build ./android/assets from ./assets
Jérémy Zurcher
13
-35
/
+45
2018-06-28
implement LoadingScreen
Jérémy Zurcher
6
-5
/
+229
2018-06-28
set source 1.8, I want lambda expressions
Jérémy Zurcher
4
-5
/
+5
2018-06-28
implement Assets
Jérémy Zurcher
6
-7
/
+56
2018-06-28
implement GameScreen and GameCamera
Jérémy Zurcher
9
-31
/
+519
2018-06-26
setup lvimrc,ctags,README,do,desktop screen size
Jérémy Zurcher
6
-1
/
+55
2018-06-26
bare bone libgdx project
Jérémy Zurcher
37
-0
/
+1208
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