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-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java17
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/Assets.java6
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/Dice.java76
3 files changed, 98 insertions, 1 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
index 48c1991..92791d0 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
@@ -28,6 +28,7 @@ public class AnimationsScreen extends AbstractScreen
private final Piece panzer;
private final Piece other0;
private final Piece other1;
+ private final Dice dice;
private final Camera cam;
private final Board board;
private final Path path;
@@ -47,6 +48,9 @@ public class AnimationsScreen extends AbstractScreen
this.other0.setAlpha(0f);
this.other1.setAlpha(0f);
+ this.dice = getDice(app, 6, 1, 1);
+ this.dice.rollTo(6);
+
cam.zoom(-0.3f);
cam.centerOnWorld();
@@ -79,13 +83,22 @@ public class AnimationsScreen extends AbstractScreen
batch.add(FadeAnimation.obtain(other1, 0f, 1f, 1f));
animations.add(batch);
animations.add(getFireAnimationBatch());
- animations.add(DelayAnimation.obtain(1f));
batch = AnimationBatch.obtain(2);
batch.add(FadeAnimation.obtain(other0, 1f, 0f, 1f));
batch.add(FadeAnimation.obtain(other1, 1f, 0f, 1f));
animations.add(batch);
}
+ private Dice getDice(final GdxBoardTest app, int col, int row, int side)
+ {
+ Dice d = new Dice(app.assets.getTexture(app.assets.DICE), 9, 16, 0.1f);
+ Vector2 v = new Vector2();
+ this.board.centerOf(col, row, v);
+ d.centerOn(v.x, v.y);
+ d.setSide(side);
+ return d;
+ }
+
private Piece getPiece(final GdxBoardTest app, int col, int row, Orientation o)
{
Piece p = new Piece(app.assets.getTexture(app.assets.PANZER));
@@ -152,6 +165,7 @@ public class AnimationsScreen extends AbstractScreen
inputBlocked = false;
}
+ dice.animate(delta);
if (animations.animate(delta)) {
app.switchToMenu();
return;
@@ -170,6 +184,7 @@ public class AnimationsScreen extends AbstractScreen
panzer.draw(batch);
other0.draw(batch);
other1.draw(batch);
+ dice.draw(batch);
animations.draw(batch);
batch.end();
}
diff --git a/test/src/ch/asynk/gdx/boardgame/test/Assets.java b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
index e1b4023..1ffece3 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/Assets.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
@@ -29,6 +29,8 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
public static final String SHELL_FIRE_SND = "shell_fire.ogg";
public static final String EXPLOSIONS = "explosions.png";
public static final String EXPLOSION_SND = "explosion.ogg";
+ public static final String DICE = "dice.png";
+ public static final String DICE_SND = "dice.ogg";
private final FreeTypeFontLoaderParameter params20;
private final FreeTypeFontLoaderParameter params25;
@@ -79,6 +81,8 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
load(SHELL_FIRE_SND, Sound.class);
load(EXPLOSIONS, Texture.class);
load(EXPLOSION_SND, Sound.class);
+ load(DICE, Texture.class);
+ load(DICE_SND, Sound.class);
}
public void unloadApp()
@@ -96,5 +100,7 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
unload(SHELL_FIRE_SND);
unload(EXPLOSIONS);
unload(EXPLOSION_SND);
+ unload(DICE);
+ unload(DICE_SND);
}
}
diff --git a/test/src/ch/asynk/gdx/boardgame/test/Dice.java b/test/src/ch/asynk/gdx/boardgame/test/Dice.java
new file mode 100644
index 0000000..b0640a5
--- /dev/null
+++ b/test/src/ch/asynk/gdx/boardgame/test/Dice.java
@@ -0,0 +1,76 @@
+package ch.asynk.gdx.boardgame.test;
+
+import com.badlogic.gdx.graphics.Texture;
+
+import ch.asynk.gdx.boardgame.FramedSprite;
+import ch.asynk.gdx.boardgame.Drawable;
+import ch.asynk.gdx.boardgame.animations.Animation;
+
+public class Dice extends FramedSprite implements Drawable, Animation
+{
+ private static int[] sides = new int[] { 64, 68, 128, 0, 76, 72 };
+ private static int[][] rolls = new int[][]{
+ { 25, 40, 55, 70, 85, 100, 115, 99, 83, 67, 51, 36, 37, 52, 67, 66, 65, 64 },
+ { 58, 74, 59, 60, 45, 62, 78, 94, 109, 108, 123, 106, 89, 71, 70, 69, 68 },
+ { 106, 121, 120, 103, 86, 70, 54, 37, 20, 19, 18, 34, 50, 51, 52, 69, 86, 103, 119, 128 },
+ { 95, 79, 93, 92, 91, 90, 104, 103, 102, 85, 84, 67, 66, 65, 49, 32, 16, 0 },
+ { 22, 39, 56, 73, 90, 107, 124, 128, 113, 98, 83, 68, 53, 38, 23, 0, 25, 42, 59, 76 },
+ { 79, 78, 61, 76, 91, 106, 121, 120, 119, 102, 101, 84, 68, 52, 37, 38, 39, 40, 41, 58, 75, 74, 73, 72 },
+ };
+ private int[] roll;
+ private int x;
+ private int last;
+ private float dt;
+ private float elapsed;
+
+ public Dice(Texture texture, int rows, int cols, float dt)
+ {
+ super(texture, rows, cols);
+ this.roll = null;
+ this.dt = dt;
+ }
+
+ public void setSide(int i)
+ {
+ setFrame(sides[i - 1]);
+ }
+
+ public void setFrame(int frame)
+ {
+ int row = (frame / cols);
+ setFrame(row, frame - (row * cols));
+ }
+
+ public void rollTo(int n)
+ {
+ roll = rolls[n - 1];
+ x = 0;
+ last = roll.length - 1;
+ elapsed = 0f;
+ setFrame(roll[x]);
+ }
+
+ @Override public void dispose() { }
+
+ @Override public boolean completed()
+ {
+ return (roll == null);
+ }
+
+ @Override public boolean animate(float delta)
+ {
+ if (roll != null) {
+ elapsed += delta;
+ if (elapsed >= dt) {
+ elapsed -= dt;
+ if (x == last) {
+ roll = null;
+ } else {
+ x += 1;
+ setFrame(roll[x]);
+ }
+ }
+ }
+ return completed();
+ }
+}