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-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/Assets.java3
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java6
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/HexScreen.java367
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java5
4 files changed, 380 insertions, 1 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/Assets.java b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
index b3a56b9..8584d85 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/Assets.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
@@ -33,6 +33,7 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
public static final String SHELL_FIRE_SND = "shell_fire.ogg";
public static final String EXPLOSIONS = "explosions.png";
public static final String EXPLOSION_SND = "explosion.ogg";
+ public static final String LINE = "line.png";
public static final String DICE = "dice.png";
public static final String DICE_SND = "dice.ogg";
public static final String INFANTRY_MOVE_SND = "infantry_move.ogg";
@@ -91,6 +92,7 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
load(SHELL_FIRE_SND, Sound.class);
load(EXPLOSIONS, Texture.class);
load(EXPLOSION_SND, Sound.class);
+ load(LINE, Texture.class);
load(DICE, Texture.class);
load(DICE_SND, Sound.class);
load(INFANTRY_MOVE_SND, Sound.class);
@@ -116,6 +118,7 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
unload(SHELL_FIRE_SND);
unload(EXPLOSIONS);
unload(EXPLOSION_SND);
+ unload(LINE);
unload(DICE);
unload(DICE_SND);
unload(INFANTRY_MOVE_SND);
diff --git a/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java b/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java
index 20d26e4..55a2d7e 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java
@@ -16,6 +16,7 @@ public class GdxBoardTest extends Game
UI,
ANIMATIONS,
BOARD,
+ HEX,
EXIT
}
private State state;
@@ -95,6 +96,11 @@ public class GdxBoardTest extends Game
switchTo(new BoardScreen(this), State.BOARD);
}
+ public void switchToHex()
+ {
+ switchTo(new HexScreen(this), State.HEX);
+ }
+
public void switchToExit()
{
Gdx.app.exit();
diff --git a/test/src/ch/asynk/gdx/boardgame/test/HexScreen.java b/test/src/ch/asynk/gdx/boardgame/test/HexScreen.java
new file mode 100644
index 0000000..18ed5ee
--- /dev/null
+++ b/test/src/ch/asynk/gdx/boardgame/test/HexScreen.java
@@ -0,0 +1,367 @@
+package ch.asynk.gdx.boardgame.test;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.g2d.Sprite;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.Vector3;
+
+import ch.asynk.gdx.boardgame.Camera;
+import ch.asynk.gdx.boardgame.Orientation;
+import ch.asynk.gdx.boardgame.Piece;
+import ch.asynk.gdx.boardgame.Tile;
+import ch.asynk.gdx.boardgame.tilestorages.TileStorage;
+import ch.asynk.gdx.boardgame.tilestorages.ArrayTileStorage;
+import ch.asynk.gdx.boardgame.boards.Board;
+import ch.asynk.gdx.boardgame.boards.BoardFactory;
+import ch.asynk.gdx.boardgame.ui.Alignment;
+import ch.asynk.gdx.boardgame.ui.Button;
+import ch.asynk.gdx.boardgame.ui.Root;
+import ch.asynk.gdx.boardgame.utils.IterableSet;
+
+public class HexScreen extends AbstractScreen
+{
+ private class Unit extends Piece
+ {
+ public boolean dragging;
+
+ public Unit(Texture texture)
+ {
+ super(texture);
+ }
+ }
+
+ private enum Terrain
+ {
+ WOODS, CITY, HILL, PLAIN;
+
+ static private int[] c = {23, 74};
+ static private int[] h = {68, 78, 79, 15, 45, 46};
+ static private int[] w = {20, 30, 51, 52, 62, 63, 26, 17};
+ static public Terrain get(int k)
+ {
+ for (int i : c) {
+ if (i == k)
+ return CITY;
+ }
+ for (int i : h) {
+ if (i == k)
+ return HILL;
+ }
+ for (int i : w) {
+ if (i == k)
+ return WOODS;
+ }
+ return PLAIN;
+ }
+ }
+
+ private class Hex extends Tile
+ {
+ public final Terrain terrain;
+
+ public Hex(int x, int y, float cx, float cy, Terrain terrain)
+ {
+ super(x, y, cx, cy);
+ this.terrain = terrain;
+ }
+
+ @Override public boolean blockLos(final Tile from, final Tile to)
+ {
+ if (terrain != Terrain.PLAIN) return true;
+ return false;
+ }
+
+ public String toString()
+ {
+ return terrain.toString();
+ }
+ }
+
+ private class MyBoard
+ {
+ private final IterableSet<Tile> tilesToDraw;
+ private final Vector2 v;
+ private final Vector3 v3;
+ private final Assets assets;
+ public Texture map;
+ public Board board;
+ public TileStorage tileStorage;
+ private Hex h0;
+ private Hex h1;
+ private final Unit panzer;
+ private final Unit engineer;
+ private final Sprite line;
+ public int dx;
+ public int dy;
+ public int w;
+ public int h;
+ public float r;
+
+ public MyBoard(final Assets assets)
+ {
+ this.assets = assets;
+ this.v = new Vector2();
+ this.v3 = new Vector3();
+ Piece.angleCorrection = 90;
+ this.panzer = new Unit(assets.getTexture(assets.PANZER));
+ this.engineer = new Unit(assets.getTexture(assets.ENGINEER));
+ this.line = new Sprite(assets.getTexture(assets.LINE));
+ this.tilesToDraw = new IterableSet<Tile>(15);
+ Tile.defaultOverlay = assets.getAtlas(app.assets.HEX_OVERLAYS);
+ }
+
+ public int getWidth() { return map.getWidth(); }
+ public int getHeight() { return map.getHeight(); }
+
+ public void draw(SpriteBatch batch)
+ {
+ batch.draw(map, dx, dy, map.getWidth()/2, map.getHeight()/2, map.getWidth(), map.getHeight(), 1, 1, r, 0, 0, map.getWidth(), map.getHeight(), false, false);
+ for (Tile tile: tilesToDraw) {
+ tile.draw(batch);
+ }
+ panzer.draw(batch);
+ engineer.draw(batch);
+ line.draw(batch);
+ }
+
+ public void reset()
+ {
+ tilesToDraw.clear();
+ v.set(0, 0);
+ h0 = getHex(0, 0);
+ setUnitOn(panzer, 0, 0, Orientation.DEFAULT);
+ h1 = getHex(8, 5);
+ setUnitOn(engineer, 8, 5, Orientation.SW);
+ board.centerOf(0, 0, v);
+ updateLine();
+ }
+
+ private void setUnitOn(Unit unit, int x, int y, Orientation o)
+ {
+ board.centerOf(x, y, v);
+ unit.centerOn(v.x, v.y);
+ unit.setRotation(o.r());
+ }
+
+ public boolean touch(float x, float y, boolean down)
+ {
+ board.toBoard(x, y, v);
+ if (!board.isOnMap((int)v.x, (int)v.y)) {
+ return false;
+ }
+ Hex hex = getHex((int)v.x, (int)v.y);
+ if (down) {
+ if (!panzer.dragging && panzer.isOn(hex)) {
+ panzer.dragging = true;
+ } else if (!engineer.dragging && engineer.isOn(hex)) {
+ engineer.dragging = true;
+ } else {
+ touchInfo(hex);
+ }
+ } else {
+ if (panzer.dragging) {
+ touchInfo(hex);
+ board.dropInPlace(panzer, v);
+ panzer.dragging = false;
+ h0 = hex;
+ updateLine();
+ } else if (engineer.dragging) {
+ touchInfo(hex);
+ engineer.dropOnBoard(board, v);
+ engineer.dragging = false;
+ h1 = hex;
+ updateLine();
+ }
+ }
+ return true;
+ }
+
+ private void touchInfo(Hex hex)
+ {
+ GdxBoardTest.debug("BoardScreen", String.format("touchDown [%d;%d] => %s[%d]", (int)v.x, (int)v.y, hex, board.genKey((int)v.x, (int)v.y)));
+ }
+
+ private void updateLine()
+ {
+ float x0 = panzer.getCX();
+ float y0 = panzer.getCY();
+ float dx = engineer.getCX() - x0;
+ float dy = engineer.getCY() - y0;
+ float d = (float) Math.sqrt((dx * dx) + (dy * dy));
+ line.setOrigin(0, 0);
+ line.setPosition(x0, y0);
+ line.setSize(d, line.getHeight());
+ line.setRotation((float) Math.toDegrees(Math.atan2(dy, dx)));
+ for (Tile tile: tilesToDraw) {
+ tile.enableOverlay(0, false);
+ tile.enableOverlay(2, false);
+ }
+ board.lineOfSight(h0.x, h0.y, h1.x, h1.y, tilesToDraw);
+ for (Tile tile: tilesToDraw) {
+ if (tile.blocked) tile.enableOverlay(0, true);
+ else tile.enableOverlay(2, true);
+ }
+ }
+
+ public boolean drag(float dx, float dy)
+ {
+ if (panzer.dragging) {
+ panzer.translate(dx, dy);
+ return true;
+ } else if (engineer.dragging) {
+ engineer.translate(dx, dy);
+ return true;
+ }
+ return false;
+ }
+
+ private Hex getHex(int x, int y)
+ {
+ return (Hex) board.getTile(x, y);
+ }
+
+ private Tile getTile(int x, int y)
+ {
+ return tileStorage.getTile(x, y, board::genKey, this::buildTile);
+ }
+
+ private Tile buildTile(int x, int y)
+ {
+ final Vector2 v = new Vector2();
+ board.centerOf(x, y, v);
+ return new Hex(x, y, v.x, v.y, Terrain.get(board.genKey(x, y)));
+ }
+
+ public void setHEX_V()
+ {
+ System.err.println("nrstnrst");
+ map = assets.getTexture(assets.MAP_00);
+ r = 0;
+ dx = 0;
+ dy = 0;
+ w = map.getWidth();
+ h = map.getHeight();
+ board = BoardFactory.getBoard(10, 9, BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL, this::getTile);
+ tileStorage = new ArrayTileStorage(board.size());
+ }
+ }
+
+ public enum State
+ {
+ HEX_V, HEX_H, SQUARE, TRI_H, TRI_V, DONE;
+ public State next()
+ {
+ switch(this) {
+ case HEX_V:
+ return DONE;
+ default:
+ return HEX_V;
+ }
+ }
+ }
+ private State state;
+
+ private final Camera cam;
+ private final MyBoard board;
+ private final Button btn;
+ private final Root root;
+ private final Vector2 relative = new Vector2(0, 0);
+
+ public HexScreen(final GdxBoardTest app)
+ {
+ super(app, "");
+ this.board = new MyBoard(app.assets);
+ this.camera = this.cam = new Camera(10, board.w, board.h, 1.0f, 0.3f, false);
+ this.btn = new Button(
+ app.assets.getFont(app.assets.FONT_25),
+ app.assets.getNinePatch(app.assets.PATCH, 23, 23, 23 ,23),
+ 15);
+ this.btn.setAlignment(Alignment.BOTTOM_RIGHT);
+ this.btn.write("next");
+ this.root = new Root(1);
+ this.root.add(btn);
+ this.root.setPadding(5);
+ setState(State.HEX_V);
+ this.board.reset();
+ }
+
+ @Override protected boolean animate(float delta)
+ {
+ if (inputBlocked) {
+ inputDelay -= delta;
+ if (inputDelay <= 0f)
+ inputBlocked = false;
+ }
+ return true;
+ }
+
+ @Override public void draw(SpriteBatch batch)
+ {
+ batch.end(); // for AbstractScreen
+
+ cam.applyBoardViewport();
+ batch.setProjectionMatrix(cam.combined);
+ batch.begin();
+ board.draw(batch);
+ batch.end();
+
+ cam.applyHudViewport();
+ batch.setProjectionMatrix(cam.getHudMatrix());
+ batch.begin();
+ root.draw(batch);
+ batch.end();
+
+ batch.begin(); // for AbstractScreen
+ }
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer) { }
+
+ @Override public void resize(int width, int height)
+ {
+ GdxBoardTest.debug("BoardScrean", String.format("resize (%d,%d)",width, height));
+ cam.updateViewport(width, height);
+ root.resize(cam.getHud());
+ }
+
+ @Override protected void onDragged(int dx, int dy)
+ {
+ cam.unprojectTranslation(dx, dy, relative);
+ if (!board.drag(relative.x, relative.y)) {
+ cam.translate(dx, dy);
+ }
+ }
+
+ @Override protected void onTouch(int x, int y, boolean down)
+ {
+ cam.unproject(x, y, boardTouch);
+ cam.unprojectHud(x, y, hudTouch);
+ if (btn.touch(hudTouch.x, hudTouch.y) != null) {
+ setState(state.next());
+ } else {
+ board.touch(boardTouch.x, boardTouch.y, down);
+ }
+ }
+
+ @Override protected void onZoom(float dz)
+ {
+ cam.zoom(dz);
+ resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
+ }
+
+ private void setState(State state)
+ {
+ switch (state) {
+ case HEX_V: board.setHEX_V(); break;
+ case DONE:
+ this.app.switchToMenu();
+ return;
+ }
+ board.reset();
+ cam.setDimension(board.w, board.h);
+ onZoom(1);
+ this.state = state;
+ }
+}
diff --git a/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java b/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java
index fafb9e0..0255577 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java
@@ -23,7 +23,7 @@ public class MenuScreen extends AbstractScreen
this.menu = new Menu(
assets.getFont(assets.FONT_25),
assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23),
- "Menu", new String[]{"UI", "Animations", "Board", "Exit"});
+ "Menu", new String[]{"UI", "Animations", "Board", "Hex","Exit"});
this.menu.setAlignment(Alignment.MIDDLE_CENTER);
this.menu.setPaddings(5, 5);
this.menu.setSpacings(10, 5);
@@ -87,6 +87,9 @@ public class MenuScreen extends AbstractScreen
app.switchToBoard();
break;
case 3:
+ app.switchToHex();
+ break;
+ case 4:
app.switchToExit();
break;
}