summaryrefslogtreecommitdiffstats
path: root/test/src/ch/asynk/gdx/tabletop/test/GdxBoardTest.java
diff options
context:
space:
mode:
Diffstat (limited to 'test/src/ch/asynk/gdx/tabletop/test/GdxBoardTest.java')
-rw-r--r--test/src/ch/asynk/gdx/tabletop/test/GdxBoardTest.java97
1 files changed, 0 insertions, 97 deletions
diff --git a/test/src/ch/asynk/gdx/tabletop/test/GdxBoardTest.java b/test/src/ch/asynk/gdx/tabletop/test/GdxBoardTest.java
deleted file mode 100644
index 7e6bcd4..0000000
--- a/test/src/ch/asynk/gdx/tabletop/test/GdxBoardTest.java
+++ /dev/null
@@ -1,97 +0,0 @@
-package ch.asynk.gdx.tabletop.test;
-
-import com.badlogic.gdx.Game;
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Screen;
-
-public class GdxBoardTest extends Game
-{
- private static final String DOM = "GdxBoardTest";
-
- private enum State
- {
- NONE,
- LOADING,
- MENU,
- UI,
- BOARD,
- EXIT
- }
- private State state;
-
- public final Assets assets = new Assets();
-
- @Override public void create()
- {
- this.state = State.NONE;
- Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
- debug(String.format("create() [%d;%d] %f", Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), Gdx.graphics.getDensity()));
- switchToLoading();
- }
-
- @Override public void dispose()
- {
- debug("dispose()");
- assets.clear();
- assets.dispose();
- }
-
- public static void error(String msg)
- {
- Gdx.app.error(DOM, msg);
- }
-
- public static void debug(String msg)
- {
- Gdx.app.debug(DOM, msg);
- }
-
- public static void debug(String from, String msg)
- {
- Gdx.app.debug(DOM, String.format("%s : %s", from, msg));
- }
-
- private void switchTo(Screen nextScreen, State nextState)
- {
- if (state == nextState) {
- error("switch from and to " + state);
- return;
- }
- if (state == State.LOADING) {
- assets.unloadLoading();
- }
- if (state != State.NONE) {
- getScreen().dispose();
- }
- setScreen(nextScreen);
- this.state = nextState;
- }
-
- public void switchToLoading()
- {
- assets.loadLoading();
- assets.finishLoading();
- switchTo(new LoadingScreen(this, () -> assets.loadApp(), () -> switchToMenu()), State.LOADING);
- }
-
- public void switchToMenu()
- {
- switchTo(new MenuScreen(this), State.MENU);
- }
-
- public void switchToUi()
- {
- switchTo(new UiScreen(this), State.UI);
- }
-
- public void switchToBoard()
- {
- switchTo(new BoardScreen(this), State.BOARD);
- }
-
- public void switchToExit()
- {
- Gdx.app.exit();
- switchTo(null, State.EXIT);
- }
-}