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-rw-r--r--core/src/ch/asynk/gdx/boardgame/ui/Assembly.java2
-rw-r--r--core/src/ch/asynk/gdx/boardgame/ui/Element.java2
2 files changed, 2 insertions, 2 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/ui/Assembly.java b/core/src/ch/asynk/gdx/boardgame/ui/Assembly.java
index 5e71a46..b2b1e28 100644
--- a/core/src/ch/asynk/gdx/boardgame/ui/Assembly.java
+++ b/core/src/ch/asynk/gdx/boardgame/ui/Assembly.java
@@ -7,7 +7,7 @@ import ch.asynk.gdx.boardgame.utils.IterableSet;
public abstract class Assembly extends Element
{
- private IterableSet<Element> children;
+ protected IterableSet<Element> children;
private Element touched;
public Assembly(int c)
diff --git a/core/src/ch/asynk/gdx/boardgame/ui/Element.java b/core/src/ch/asynk/gdx/boardgame/ui/Element.java
index a7a820a..abefdd5 100644
--- a/core/src/ch/asynk/gdx/boardgame/ui/Element.java
+++ b/core/src/ch/asynk/gdx/boardgame/ui/Element.java
@@ -97,7 +97,7 @@ public abstract class Element implements Drawable, Paddable, Positionable, Touch
public final void setPosition(Rectangle r)
{
- setPosition(r.x, r.x, r.width, r.height);
+ setPosition(r.x, r.y, r.width, r.height);
}
@Override public final void setPosition(float x, float y)