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-rw-r--r--core/src/ch/asynk/gdx/boardgame/Camera.java8
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Piece.java8
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Positionable.java2
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/Board.java8
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java29
5 files changed, 38 insertions, 17 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/Camera.java b/core/src/ch/asynk/gdx/boardgame/Camera.java
index 5140538..322c6d5 100644
--- a/core/src/ch/asynk/gdx/boardgame/Camera.java
+++ b/core/src/ch/asynk/gdx/boardgame/Camera.java
@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.glutils.HdpiUtils;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Matrix4;
@@ -152,7 +153,7 @@ public class Camera extends OrthographicCamera
{
float deltaX = (dx * zoom * widthFactor);
float deltaY = (dy * zoom * heightFactor);
- translate(deltaX, -deltaY, 0);
+ translate(-deltaX, deltaY, 0);
clampPosition();
update(true);
}
@@ -179,6 +180,11 @@ public class Camera extends OrthographicCamera
}
}
+ public void unprojectTranslation(int dx, int dy, Vector2 v)
+ {
+ v.set((dx * zoom * widthFactor), (-dy * zoom * heightFactor));
+ }
+
public void unproject(int x, int y, Vector3 v)
{
unproject(v.set(x, y, 0), viewport.x, viewport.y, viewport.width, viewport.height);
diff --git a/core/src/ch/asynk/gdx/boardgame/Piece.java b/core/src/ch/asynk/gdx/boardgame/Piece.java
index ee0353a..6d2bf52 100644
--- a/core/src/ch/asynk/gdx/boardgame/Piece.java
+++ b/core/src/ch/asynk/gdx/boardgame/Piece.java
@@ -10,6 +10,7 @@ import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.MathUtils;
+import ch.asynk.gdx.boardgame.boards.Board;
import ch.asynk.gdx.boardgame.Drawable;
import ch.asynk.gdx.boardgame.Orientation;
import ch.asynk.gdx.boardgame.Positionable;
@@ -44,6 +45,13 @@ public class Piece implements Drawable, Positionable, Rotable, Scalable
setRotation(r);
}
+ public void dropOnBoard(Board board, Vector2 v)
+ {
+ board.toBoard(getCX(), getCY(), v);
+ board.centerOf((int)v.x, (int)v.y, v);
+ centerOn(v.x, v.y);
+ }
+
public boolean isOn(Tile tile)
{
return (
diff --git a/core/src/ch/asynk/gdx/boardgame/Positionable.java b/core/src/ch/asynk/gdx/boardgame/Positionable.java
index 53d92f8..36a9cda 100644
--- a/core/src/ch/asynk/gdx/boardgame/Positionable.java
+++ b/core/src/ch/asynk/gdx/boardgame/Positionable.java
@@ -8,6 +8,8 @@ public interface Positionable
public float getHeight();
public void translate(float dx, float dy);
public void setPosition(float x, float y);
+ default public float getCX() { return getX() + (getWidth() / 2f); }
+ default public float getCY() { return getY() + (getHeight() / 2f); }
default public void centerOn(float cx, float cy)
{
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/Board.java b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
index 6cabcee..7c72c25 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/Board.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
@@ -2,6 +2,7 @@ package ch.asynk.gdx.boardgame.boards;
import com.badlogic.gdx.math.Vector2;
+import ch.asynk.gdx.boardgame.Piece;
import ch.asynk.gdx.boardgame.Tile;
import ch.asynk.gdx.boardgame.tilestorages.TileStorage.TileProvider;
import ch.asynk.gdx.boardgame.tilestorages.TileStorage.TileKeyGenerator;
@@ -25,4 +26,11 @@ public interface Board extends TileKeyGenerator
TCHEBYCHEV
}
public float distance(int x0, int y0, int x1, int y1, Geometry geometry);
+
+ default public void dropInPlace(Piece piece, Vector2 v)
+ {
+ toBoard(piece.getCX(), piece.getCY(), v);
+ centerOf((int)v.x, (int)v.y, v);
+ piece.centerOn(v.x, v.y);
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
index 9b7c4bc..c90d351 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
@@ -19,7 +19,6 @@ public class TriangleBoard implements Board
private final float m; // h / d
private final float h13; // 1/3 height of the triangle
private final float h23; // 2/3 height of the triangle
- private final float h43; // 4/3 height of the triangle
// [0] is 0° facing East
// [8] is default
@@ -42,12 +41,11 @@ public class TriangleBoard implements Board
this.m = this.h / this.d;
this.h13 = this.h * 0.33333f;
this.h23 = this.h * 0.66666f;
- this.h43 = this.h * 1.33333f;
this.adjacents = new Tile[3];
}
- @Override public int size() { return 0; } // FIXME
+ @Override public int size() { return cols * rows; }
@Override public int[] getAngles()
{
@@ -60,21 +58,19 @@ public class TriangleBoard implements Board
@Override public Tile[] getAdjacents() { return adjacents; }
- @Override public void buildAdjacents(int x, int y, TileProvider tileProvider) // FIXME
+ @Override public void buildAdjacents(int x, int y, TileProvider tileProvider)
{
+ // FIXME
}
- @Override public int genKey(int x, int y) { return -1; } // FIXME
+ @Override public int genKey(int x, int y)
+ {
+ return (y * cols + x);
+ }
@Override public boolean isOnMap(int x, int y)
{
- if (this.orientation == BoardFactory.BoardOrientation.VERTICAL) {
- if ((y < 0) || (y >= rows)) return false;
- if ((x < 0) || (x >= cols)) return false;
- } else {
- if ((y < 0) || (y >= rows)) return false;
- if ((x < -1) || (x >= (cols - 1))) return false;
- }
+ if (x < 0 || x >= cols || y < 0 || y >= rows) return false;
return true;
}
@@ -87,8 +83,8 @@ public class TriangleBoard implements Board
cy += (y * this.d);
cx += ((x * this.h) + (((x + y) % 2 == 0) ? this.h23 : this.h13));
} else {
- cx += (this.d + (x * this.d));
- cy += ((y * this.h) + (((x + y) % 2 == 0) ? this.h13 : this.h23));
+ cx += (this.d + ((x -1) * this.d));
+ cy += ((y * this.h) + (((x + y) % 2 == 0) ? this.h23 : this.h13));
}
v.set(cx, cy);
@@ -146,6 +142,7 @@ public class TriangleBoard implements Board
col -= 1;
}
}
+ col += 1;
}
v.set(col, row);
@@ -160,9 +157,9 @@ public class TriangleBoard implements Board
case EUCLIDEAN:
return 0; // FIXME
case TAXICAB:
- return dx + dy; // move should only be allowed through the 3 sides not through de vertices
- case TCHEBYCHEV:
return dx + dy;
+ case TCHEBYCHEV:
+ return (dx > dy ? dx : dy);
}
return -1;
}