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-rw-r--r--core/src/ch/asynk/zproject/screens/GameCamera.java1
-rw-r--r--core/src/ch/asynk/zproject/screens/GameScreen.java16
2 files changed, 11 insertions, 6 deletions
diff --git a/core/src/ch/asynk/zproject/screens/GameCamera.java b/core/src/ch/asynk/zproject/screens/GameCamera.java
index e735bb5..54b1f82 100644
--- a/core/src/ch/asynk/zproject/screens/GameCamera.java
+++ b/core/src/ch/asynk/zproject/screens/GameCamera.java
@@ -128,7 +128,6 @@ public class GameCamera extends OrthographicCamera
{
zoom += dz;
clampZoom();
- updateViewport(screenWidth, screenHeight); // zoom impacts viewport
}
public void clampZoom()
diff --git a/core/src/ch/asynk/zproject/screens/GameScreen.java b/core/src/ch/asynk/zproject/screens/GameScreen.java
index 189219d..8447f12 100644
--- a/core/src/ch/asynk/zproject/screens/GameScreen.java
+++ b/core/src/ch/asynk/zproject/screens/GameScreen.java
@@ -44,7 +44,7 @@ public class GameScreen implements Screen
this.board = new Board(zproject.assets);
this.batch = new SpriteBatch();
this.camera = new GameCamera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false);
- Gdx.input.setInputProcessor(getMultiplexer());
+ Gdx.input.setInputProcessor(getMultiplexer(this));
this.paused = false;
this.inputDelay = 0f;
this.inputBlocked = false;
@@ -114,13 +114,19 @@ public class GameScreen implements Screen
resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
- private InputMultiplexer getMultiplexer()
+ private void zoom(float dz)
+ {
+ camera.zoom(dz);
+ resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
+ }
+
+ private InputMultiplexer getMultiplexer(final GameScreen screen)
{
final InputMultiplexer multiplexer = new InputMultiplexer();
multiplexer.addProcessor(new InputAdapter() {
@Override public boolean scrolled(int amount)
{
- camera.zoom(amount * ZOOM_SCROLL_FACTOR);
+ screen.zoom(amount * ZOOM_SCROLL_FACTOR);
return true;
}
@Override public boolean touchDown(int x, int y, int pointer, int button)
@@ -148,9 +154,9 @@ public class GameScreen implements Screen
@Override public boolean zoom(float initialDistance, float distance)
{
if (initialDistance > distance)
- camera.zoom(ZOOM_GESTURE_FACTOR);
+ screen.zoom(ZOOM_GESTURE_FACTOR);
else
- camera.zoom(-ZOOM_GESTURE_FACTOR);
+ screen.zoom(-ZOOM_GESTURE_FACTOR);
inputBlocked = true;
inputDelay = INPUT_DELAY;
return true;