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-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java17
1 files changed, 8 insertions, 9 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index b6e342c..54b8268 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -22,8 +22,8 @@ public class HexBoard implements Board
private final float dw; // half hex : w/2
private final float dh; // hex top : s/2
private final float h; // square height : s + dh
- private final float slope; // dh / dw
- private final float islope; // dw / dh
+ private final float m; // dh / dw
+ private final float im; // dw / dh
private int aOffset; // to fix Orientation computation from adjacents
private int searchCount; // to differentiate move computations
@@ -67,8 +67,8 @@ public class HexBoard implements Board
this.dw = w / 2.0f;
this.dh = side / 2.0f;
this.h = side + dh;
- this.slope = dh / dw;
- this.islope = dw / dh;
+ this.m = dh / dw;
+ this.im = dw / dh;
this.searchCount = 0;
this.stack = new IterableStack<Tile>(10);
@@ -211,13 +211,12 @@ public class HexBoard implements Board
dx -= (col * this.w);
// upper left or right rectangle
if (dx < this.dw) {
- if (dy > (dx * this.slope)) {
+ if (dy > (dx * this.m)) {
// upper left hex
row += 1;
}
} else {
- // if (dy > ((2 * this.dh) - (dx * this.slope))) {
- if (dy > ((this.w - dx) * this.slope)) {
+ if (dy > ((this.w - dx) * this.m)) {
// upper right hex
row += 1;
col += 1;
@@ -463,7 +462,7 @@ public class HexBoard implements Board
v.set(x, from.cy + m * (x - from.cx));
} else {
if (line) {
- float p = ((o == Orientation.SE || o == Orientation.NW) ? slope : -slope);
+ float p = ((o == Orientation.SE || o == Orientation.NW) ? m : -m);
float k = t.cy - (p * t.cx);
if (o == Orientation.SE || o == Orientation.SW)
k += side;
@@ -491,7 +490,7 @@ public class HexBoard implements Board
} else {
if (line) {
float k = 0;
- float p = ((o == Orientation.SE || o == Orientation.NW) ? islope : -islope);
+ float p = ((o == Orientation.SE || o == Orientation.NW) ? im : -im);
if (o == Orientation.SW || o == Orientation.NW)
k = t.cy - (p * (t.cx + side));
else