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-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/Board.java6
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java131
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java2
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java2
4 files changed, 131 insertions, 10 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/Board.java b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
index 98161cb..92756a1 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/Board.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
@@ -22,11 +22,11 @@ public interface Board extends TileKeyGenerator
public int possibleMoves(Piece piece, Tile from, Collection<Tile> tiles);
- public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles);
+ public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles, Vector2 v);
- default public boolean lineOfSight(Tile from, Tile to, Collection<Tile> tiles)
+ default public boolean lineOfSight(Tile from, Tile to, Collection<Tile> tiles, Vector2 v)
{
- return lineOfSight(from.x, from.y, to.x, to.y, tiles);
+ return lineOfSight(from.x, from.y, to.x, to.y, tiles, v);
}
enum Geometry
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index c371b71..acdfd9f 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -278,9 +278,10 @@ public class HexBoard implements Board
// http://zvold.blogspot.com/2010/01/bresenhams-line-drawing-algorithm-on_26.html
// http://zvold.blogspot.com/2010/02/line-of-sight-on-hexagonal-grid.html
- @Override public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles)
+ @Override public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles, Vector2 v)
{
tiles.clear();
+ v.set(0, 0);
// orthogonal projection
int ox0 = x0 - ((y0 + 1) / 2);
@@ -327,6 +328,7 @@ public class HexBoard implements Board
float d = distance(x0, y0, x1, y1);
tiles.add(from);
from.blocked = false;
+ boolean contact = false;
boolean losBlocked = false;
while ((x != x1) || (y != y1)) {
if (e > 0) {
@@ -357,6 +359,11 @@ public class HexBoard implements Board
}
}
final Tile t = getTile(x, y);
+ if (losBlocked && !contact) {
+ Orientation o = Orientation.fromTiles(tiles.get(tiles.size() - 1), t);
+ computeContact(from, to, o, t, v, true);
+ contact = true;
+ }
tiles.add(t);
t.blocked = losBlocked;
losBlocked = (losBlocked || t.blockLos(from, to, d, distance(x0, y0, x, y)));
@@ -365,7 +372,7 @@ public class HexBoard implements Board
return tiles.get(tiles.size() - 1).blocked;
}
- private boolean diagonalLineOfSight(int x0, int y0, int x1, int y1, boolean vert, boolean q13, Collection<Tile> tiles, Vector2 v)
+ private boolean diagonalLineOfSight(int x0, int y0, int x1, int y1, boolean flat, boolean q13, Collection<Tile> tiles, Vector2 v)
{
int dy = ( (y1 > y0) ? 1 : -1);
int dx = ( (x1 > x0) ? 1 : -1);
@@ -379,10 +386,11 @@ public class HexBoard implements Board
tiles.add(from);
from.blocked = false;
int blocked = 0;
+ boolean contact = false;
boolean losBlocked = false;
while ((x != x1) || (y != y1)) {
- if (vert)
+ if (flat)
y += dy; // up left
else
x += dx; // right
@@ -394,7 +402,7 @@ public class HexBoard implements Board
blocked |= 0x01;
}
- if (vert)
+ if (flat)
x += dx; // up right
else {
y += dy; // up right
@@ -408,7 +416,7 @@ public class HexBoard implements Board
blocked |= 0x02;
}
- if (vert)
+ if (flat)
y += dy; // up
else
x += dx; // diagonal
@@ -416,6 +424,15 @@ public class HexBoard implements Board
if (t.isOnMap()) {
tiles.add(t);
t.blocked = (losBlocked || blocked == 0x03);
+ if (t.blocked && !contact) {
+ boolean vert = (this.orientation == BoardFactory.BoardOrientation.VERTICAL);
+ Orientation o = computeOrientation(dx, dy, flat, vert);
+ if (!losBlocked && blocked == 0x03)
+ computeContact(from, to, o, t, v, false);
+ else
+ computeContact(from, to, o.opposite(), tiles.get(tiles.size() - 4), v, false);
+ contact = true;
+ }
losBlocked = (t.blocked || t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
}
@@ -423,6 +440,110 @@ public class HexBoard implements Board
return tiles.get(tiles.size() - 1).blocked;
}
+ private Orientation computeOrientation(int dx, int dy, boolean flat, boolean vert)
+ {
+ if (flat) {
+ if (vert)
+ return (dy == 1 ? Orientation.N : Orientation.S);
+ else
+ return (dx == 1 ? Orientation.NE : Orientation.SW);
+ }
+ if (vert) {
+ if (dx == 1) {
+ if (dy == 1)
+ return Orientation.NE;
+ else
+ return Orientation.SE;
+ } else {
+ if (dy == 1)
+ return Orientation.NW;
+ else
+ return Orientation.SW;
+ }
+ } else {
+ if (dx == 1) {
+ if (dy == 1)
+ return Orientation.E;
+ else
+ return Orientation.SE;
+ } else {
+ if (dy == 1)
+ return Orientation.NW;
+ else
+ return Orientation.W;
+ }
+ }
+ }
+
+ private void computeContact(Tile from, Tile to, Orientation o, Tile t, Vector2 v, boolean line)
+ {
+ float dx = to.cx - from.cx;
+ float dy = to.cy - from.cy;
+ float m = dy / dx;
+ float c = from.cy - (m * from.cx);
+ if (this.orientation == BoardFactory.BoardOrientation.VERTICAL) {
+ if (o == Orientation.N) {
+ v.set(t.cx, t.cy - dh - side / 2);
+ } else if (o == Orientation.S) {
+ v.set(t.cx, t.cy + dh + side / 2);
+ } else if (o == Orientation.E) {
+ float x = t.cx - dw;
+ float y = from.cy + m * (x - from.cx);
+ v.set(x, y);
+ } else if (o == Orientation.W) {
+ float x = t.cx + dw;
+ float y = from.cy + m * (x - from.cx);
+ v.set(x, y);
+ } else {
+ if (line) {
+ float k = 0;
+ float p = ((o == Orientation.SE || o == Orientation.NW) ? slope : -slope);
+ if (o == Orientation.SE || o == Orientation.SW)
+ k = (t.cy + dh + side / 2) - (p * t.cx);
+ else
+ k = (t.cy - dh - side / 2) - (p * t.cx);
+ float x = (k - c) / (m - p);
+ float y = m * x + c;
+ v.set(x, y);
+ } else {
+ float x = t.cx + ((o == Orientation.NE || o == Orientation.SE) ? -dw : dw);
+ float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? side : -side) / 2;
+ v.set(x, y);
+ }
+ }
+ } else {
+ if (o == Orientation.E) {
+ v.set(t.cx - dh - side / 2, t.cy);
+ } else if (o == Orientation.W) {
+ v.set(t.cx + dh + side / 2, t.cy);
+ } else if (o == Orientation.N) {
+ float y = t.cy - dw;
+ float x = from.cx + (y - from.cy) / m;
+ v.set(x, y);
+ } else if (o == Orientation.S) {
+ float y = t.cy + dw;
+ float x = from.cx + (y - from.cy) / m;
+ v.set(x, y);
+ } else {
+ if (line) {
+ float k = 0;
+ float p = ((o == Orientation.SE || o == Orientation.NW) ? slope : -slope);
+ if (o == Orientation.SW || o == Orientation.NW)
+ k = t.cy - (p * (t.cx + dh + side / 2));
+ else
+ k = t.cy - (p * (t.cx - dh - side / 2));
+ float x = (k - c) / (m - p);
+ float y = m * x + c;
+ v.set(x, y);
+ } else {
+ float x = t.cx + ((o == Orientation.NW || o == Orientation.SW) ? side : -side) / 2;
+ float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? dw : -dw);
+ v.set(x, y);
+ }
+ }
+ }
+ }
+
public int possibleMoves(Piece piece, Tile from, Collection<Tile> tiles)
{
tiles.clear();
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
index dc3dbe4..22afb9a 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
@@ -106,7 +106,7 @@ public class SquareBoard implements Board
return -1;
}
- @Override public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles)
+ @Override public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles, Vector2 v)
{
System.err.println("NOT implemented yet.");
return false;
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
index 409966f..dc3533a 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
@@ -175,7 +175,7 @@ public class TriangleBoard implements Board
return -1;
}
- @Override public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles)
+ @Override public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles, Vector2 v)
{
System.err.println("NOT implemented yet.");
return false;