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-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java119
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java6
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java7
3 files changed, 130 insertions, 2 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
new file mode 100644
index 0000000..2ecd853
--- /dev/null
+++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
@@ -0,0 +1,119 @@
+package ch.asynk.gdx.boardgame.test;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.math.Vector2;
+
+import ch.asynk.gdx.boardgame.Camera;
+import ch.asynk.gdx.boardgame.Board;
+import ch.asynk.gdx.boardgame.board.BoardFactory;
+import ch.asynk.gdx.boardgame.ui.Alignment;
+import ch.asynk.gdx.boardgame.ui.Button;
+import ch.asynk.gdx.boardgame.ui.Root;
+
+public class AnimationsScreen extends AbstractScreen
+{
+ public enum State
+ {
+ BOUNCE, DONE;
+ public State next()
+ {
+ switch(this) {
+ case BOUNCE:
+ return DONE;
+ default:
+ return BOUNCE;
+ }
+ }
+ }
+ private State state;
+
+ private final Texture map;
+ private final Texture sherman;
+ private final Vector2 v;
+ private final Camera cam;
+ private final Board board;
+ private final Button btn;
+ private final Root root;
+
+ public AnimationsScreen(final GdxBoardTest app)
+ {
+ super(app, "");
+
+ this.map = app.assets.getTexture(app.assets.MAP_00);
+ this.sherman = app.assets.getTexture(app.assets.SHERMAN);
+ this.v = new Vector2();
+ this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL);
+ this.camera = this.cam = new Camera(10, map.getWidth(), map.getHeight(), 1.0f, 0.3f, false);
+ this.board.centerOf(7, 4, v);
+
+ this.btn = new Button(
+ app.assets.getFont(app.assets.FONT_25),
+ app.assets.getNinePatch(app.assets.PATCH, 23, 23, 23 ,23),
+ 15);
+ this.btn.setAlignment(Alignment.BOTTOM_RIGHT);
+ this.btn.write("next");
+ this.root = new Root(1);
+ this.root.add(btn);
+ this.root.setPadding(5);
+ setState(State.BOUNCE);
+ cam.zoom(-0.3f);
+ cam.centerOnWorld();
+ }
+
+ private void setState(State state)
+ {
+ switch (state) {
+ case DONE:
+ app.switchToMenu();
+ }
+ this.state = state;
+ }
+
+ @Override public void draw(SpriteBatch batch) { }
+ @Override public void render(float delta)
+ {
+ if (paused) return;
+
+ if (inputBlocked) {
+ inputDelay -= delta;
+ if (inputDelay <= 0f)
+ inputBlocked = false;
+ }
+
+ Gdx.gl.glClearColor(0, 0, 0, 1);
+ Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
+
+ cam.applyBoardViewport();
+ batch.setProjectionMatrix(cam.combined);
+ batch.begin();
+ batch.draw(map, 0, 0);
+ batch.draw(sherman, v.x - (sherman.getWidth() / 2), v.y - (sherman.getHeight() / 2));
+ batch.end();
+
+ cam.applyHudViewport();
+ batch.setProjectionMatrix(cam.getHudMatrix());
+ batch.begin();
+ root.draw(batch);
+ batch.end();
+ }
+
+ @Override public void resize(int width, int height)
+ {
+ GdxBoardTest.debug("BoardScrean", String.format("resize (%d,%d)",width, height));
+ cam.updateViewport(width, height);
+ root.resize(cam.getHud());
+ }
+
+ @Override protected void onZoom(float dz) { }
+ @Override protected void onDragged(int dx, int dy) { }
+ @Override protected void onTouch(int x, int y)
+ {
+ cam.unprojectHud(x, y, hudTouch);
+ if (btn.touch(hudTouch.x, hudTouch.y)) {
+ setState(state.next());
+ }
+ }
+}
diff --git a/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java b/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java
index 307f961..20d26e4 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/GdxBoardTest.java
@@ -14,6 +14,7 @@ public class GdxBoardTest extends Game
LOADING,
MENU,
UI,
+ ANIMATIONS,
BOARD,
EXIT
}
@@ -84,6 +85,11 @@ public class GdxBoardTest extends Game
switchTo(new UiScreen(this), State.UI);
}
+ public void switchToAnimations()
+ {
+ switchTo(new AnimationsScreen(this), State.ANIMATIONS);
+ }
+
public void switchToBoard()
{
switchTo(new BoardScreen(this), State.BOARD);
diff --git a/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java b/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java
index a74b82b..bf6ae23 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/MenuScreen.java
@@ -23,7 +23,7 @@ public class MenuScreen extends AbstractScreen
this.menu = new Menu(
assets.getFont(assets.FONT_25),
assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23),
- "Menu", new String[]{"UI","Board","Exit"});
+ "Menu", new String[]{"UI", "Animations", "Board", "Exit"});
this.menu.setAlignment(Alignment.MIDDLE_CENTER);
this.menu.setPaddings(5, 5);
this.menu.setSpacings(10, 5);
@@ -78,9 +78,12 @@ public class MenuScreen extends AbstractScreen
app.switchToUi();
break;
case 1:
- app.switchToBoard();
+ app.switchToAnimations();
break;
case 2:
+ app.switchToBoard();
+ break;
+ case 3:
app.switchToExit();
break;
}