diff options
| -rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java | 17 | ||||
| -rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/UiScreen.java | 6 | 
2 files changed, 23 insertions, 0 deletions
| diff --git a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java index fdceda6..d65c853 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java @@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;  import com.badlogic.gdx.Screen;  import com.badlogic.gdx.graphics.GL20;  import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer;  import com.badlogic.gdx.graphics.Camera;  import com.badlogic.gdx.graphics.Texture;  import com.badlogic.gdx.graphics.glutils.HdpiUtils; @@ -19,6 +20,8 @@ import ch.asynk.gdx.boardgame.ui.Root;  public abstract class AbstractScreen implements Screen  { +    private static final boolean DEBUG = false; +      private static final float INPUT_DELAY = 0.1f;              // filter out touches after gesture      private static final float ZOOM_SCROLL_FACTOR = .1f;      private static final float ZOOM_GESTURE_FACTOR = .01f; @@ -27,6 +30,8 @@ public abstract class AbstractScreen implements Screen      protected final Vector3 boardTouch = new Vector3();      protected final Vector3 hudTouch = new Vector3(); +    private ShapeRenderer debugShapes = null; +      protected final String dom;      protected final GdxBoardTest app;      protected final SpriteBatch batch; @@ -50,9 +55,12 @@ public abstract class AbstractScreen implements Screen          this.inputDelay = 0f;          this.paused = false; +        if (DEBUG) this.debugShapes = new ShapeRenderer(); +          HdpiUtils.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());      } +    protected void drawDebug(ShapeRenderer shapeRenderer) { }      protected abstract void draw(SpriteBatch batch);      @Override public void render(float delta)      { @@ -66,6 +74,15 @@ public abstract class AbstractScreen implements Screen          batch.begin();          draw(batch);          batch.end(); + +        if (DEBUG) { +            Gdx.gl.glEnable(GL20.GL_BLEND); +            debugShapes.setAutoShapeType(true); +            debugShapes.setProjectionMatrix(camera.combined); +            debugShapes.begin(); +            drawDebug(debugShapes); +            debugShapes.end(); +        }      }      @Override public void resize(int width, int height) diff --git a/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java b/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java index f94e4f7..8793510 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java @@ -3,6 +3,7 @@ package ch.asynk.gdx.boardgame.test;  import com.badlogic.gdx.graphics.g2d.BitmapFont;  import com.badlogic.gdx.graphics.g2d.NinePatch;  import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer;  import com.badlogic.gdx.graphics.OrthographicCamera;  import ch.asynk.gdx.boardgame.ui.Alignment; @@ -99,6 +100,11 @@ public class UiScreen extends AbstractScreen          root.draw(batch);      } +    @Override protected void drawDebug(ShapeRenderer shapeRenderer) +    { +        root.drawDebug(shapeRenderer); +    } +      private void setButtons(boolean add)      {          if (add) { | 
