<feed xmlns='http://www.w3.org/2005/Atom'>
<title>gdx-boardgame/core, branch master</title>
<subtitle>a framework to build libgdx based boardgames</subtitle>
<id>https://cgit.asynk.ch/gdx-boardgame/atom?h=master</id>
<link rel='self' href='https://cgit.asynk.ch/gdx-boardgame/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/'/>
<updated>2020-07-15T06:19:11Z</updated>
<entry>
<title>HexBoard : remove unused paramater</title>
<updated>2020-07-15T06:19:11Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-15T06:19:11Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=ac78b25bb9ea8d66d84b8477bcce9510eb7555ba'/>
<id>urn:sha1:ac78b25bb9ea8d66d84b8477bcce9510eb7555ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>hexBoard : normalise and optimize Orientation in lineOfSight</title>
<updated>2020-07-14T08:27:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-14T08:27:48Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=3149728e7dbf2b6d2e0325a4c45bc2d64b5ef1b8'/>
<id>urn:sha1:3149728e7dbf2b6d2e0325a4c45bc2d64b5ef1b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HexBoard : fix the mess I made</title>
<updated>2020-07-12T15:11:52Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-12T15:11:52Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=47dac95b9b0cb0606f57a5e7889deb0fe7812346'/>
<id>urn:sha1:47dac95b9b0cb0606f57a5e7889deb0fe7812346</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tile : print int instead of floats</title>
<updated>2020-07-12T15:07:26Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-12T15:07:26Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=cb396f3541e4dd1734ec56506abfa47a6b143848'/>
<id>urn:sha1:cb396f3541e4dd1734ec56506abfa47a6b143848</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Orientation : simplify fromR()</title>
<updated>2020-07-11T08:38:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-11T08:38:08Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=0fcdc724db59ea3c1c3357d320ce745a2ca44f2f'/>
<id>urn:sha1:0fcdc724db59ea3c1c3357d320ce745a2ca44f2f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HexBoard : no float comparaison</title>
<updated>2020-07-10T18:31:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-10T18:31:28Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=5b808951945b900819669a989cced457fb0068ce'/>
<id>urn:sha1:5b808951945b900819669a989cced457fb0068ce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HexBoard : slope -&gt; m</title>
<updated>2020-07-10T18:30:21Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-10T18:30:21Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=9c3a50e677eac6d8df5c5bf1cf88f08ac155ac39'/>
<id>urn:sha1:9c3a50e677eac6d8df5c5bf1cf88f08ac155ac39</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HexBoard : fix diagonal los with out of board tiles</title>
<updated>2020-07-08T14:16:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-08T14:16:28Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=05c76772de7db306cab01eebb248810665547504'/>
<id>urn:sha1:05c76772de7db306cab01eebb248810665547504</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HexBoard : fix slope usage on horizontal condition</title>
<updated>2020-07-08T13:22:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-08T13:22:17Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=d7013cbbb335c2a70fd6f48a30d0c48b050f4c43'/>
<id>urn:sha1:d7013cbbb335c2a70fd6f48a30d0c48b050f4c43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HexBoard : prevent div 0 that never happen</title>
<updated>2020-07-08T11:38:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-07-08T11:38:08Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=e2a7408c96c5f03b81d1250161bdf7310258443f'/>
<id>urn:sha1:e2a7408c96c5f03b81d1250161bdf7310258443f</id>
<content type='text'>
</content>
</entry>
</feed>
