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<title>gdx-boardgame/core/src/ch/asynk/zproject/screens, branch master</title>
<subtitle>a framework to build libgdx based boardgames</subtitle>
<id>https://cgit.asynk.ch/gdx-boardgame/atom?h=master</id>
<link rel='self' href='https://cgit.asynk.ch/gdx-boardgame/atom?h=master'/>
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<updated>2018-09-13T10:13:26Z</updated>
<entry>
<title>remove screens dir</title>
<updated>2018-09-13T10:13:26Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-09-13T10:13:26Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=fb31fdbca6537a9d23baeb038bd395b7f332c21c'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>screens/GameCamera.java -&gt; engine/Camera.java</title>
<updated>2018-09-13T09:51:01Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-09-13T09:51:01Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=b4fe20c457a33c78a52180d0ca07dd5ccda3789a'/>
<id>urn:sha1:b4fe20c457a33c78a52180d0ca07dd5ccda3789a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Hud -&gt; GameHud, Board -&gt; GameBoard</title>
<updated>2018-09-11T18:02:44Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-09-11T18:02:44Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7'/>
<id>urn:sha1:5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Plugin a little demo with touch detiction</title>
<updated>2018-07-06T12:07:42Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-07-06T12:07:42Z</published>
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<id>urn:sha1:cb3328fa808ddfb8d671a87f0747d7b1827f8074</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GameScreen : do not pass a Rectangle on draw, use resize if needed</title>
<updated>2018-07-06T10:14:41Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-07-06T10:14:41Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=21405a878478592281e077981c2d155b2c5af36f'/>
<id>urn:sha1:21405a878478592281e077981c2d155b2c5af36f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GameScreen : input triggers Screen.zoom instead of Camera.zoom</title>
<updated>2018-07-02T09:18:09Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-07-02T09:18:09Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=16b4d05cac5b0b9babf8b22eb3e2e01ece5f6352'/>
<id>urn:sha1:16b4d05cac5b0b9babf8b22eb3e2e01ece5f6352</id>
<content type='text'>
	- let the screen handle the zoom factor change
	- it forwards it to the camera
	- and then call resize
</content>
</entry>
<entry>
<title>LoadingScreen : clean up, count blinks after isLoaded</title>
<updated>2018-06-28T14:25:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-06-27T08:27:33Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=7fad3866f825567984dfe60cb75c2ccdb3fcd4cf'/>
<id>urn:sha1:7fad3866f825567984dfe60cb75c2ccdb3fcd4cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement LoadingScreen</title>
<updated>2018-06-28T14:24:42Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-06-26T22:18:54Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=b6f07387af85687bf957e3e75e664be5ce972bd4'/>
<id>urn:sha1:b6f07387af85687bf957e3e75e664be5ce972bd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement Assets</title>
<updated>2018-06-28T14:24:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-06-26T21:49:13Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=9f1745efc06f0bab5f65036058f071db570124b8'/>
<id>urn:sha1:9f1745efc06f0bab5f65036058f071db570124b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>implement GameScreen and GameCamera</title>
<updated>2018-06-28T14:24:06Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-06-28T14:24:06Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=afa5db087cb0fc28223712cfc4ac4612504bdd69'/>
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</content>
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