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<title>gdx-boardgame/core/src/ch/asynk/gdx/boardgame/utils, branch master</title>
<subtitle>a framework to build libgdx based boardgames</subtitle>
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<updated>2019-12-18T15:22:28Z</updated>
<entry>
<title>Collection : add replace(E, int)</title>
<updated>2019-12-18T15:22:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2019-12-18T15:22:28Z</published>
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<entry>
<title>fix Iterator generic in Collection</title>
<updated>2019-12-16T09:41:07Z</updated>
<author>
<name>SimonIT</name>
<email>simonit.orig@gmail.com</email>
</author>
<published>2019-12-16T09:41:07Z</published>
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<entry>
<title>Collection : add current()</title>
<updated>2018-10-16T13:02:45Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-10-16T13:02:45Z</published>
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<entry>
<title>ch.asynk.gdx.boardgame.util -&gt; ch.asynk.gdx.boardgame.utils</title>
<updated>2018-10-08T09:20:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-10-08T09:20:34Z</published>
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