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<title>gdx-boardgame/core/src/ch/asynk/gdx/boardgame/ui, branch master</title>
<subtitle>a framework to build libgdx based boardgames</subtitle>
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<updated>2020-06-04T08:07:55Z</updated>
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<title>Scrollable : fix ty</title>
<updated>2020-06-04T08:07:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-06-04T08:07:55Z</published>
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<entry>
<title>Getter for direction</title>
<updated>2020-05-21T18:38:28Z</updated>
<author>
<name>SimonIT</name>
<email>simonit.orig@gmail.com</email>
</author>
<published>2020-05-21T18:38:28Z</published>
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<entry>
<title>ui/Container : check children visibility</title>
<updated>2020-05-19T20:24:05Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-05-19T20:24:05Z</published>
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<entry>
<title>ui : support Container.Pack.BEGIN/END</title>
<updated>2020-05-18T15:03:24Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
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<published>2020-05-18T15:03:24Z</published>
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<title>UI/Container : knows basic layering</title>
<updated>2020-05-18T13:27:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-05-18T13:27:17Z</published>
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<entry>
<title>ui : fix Sizing</title>
<updated>2020-05-17T07:58:15Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-05-17T07:58:15Z</published>
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<title>UI : add damaged flag, a child is dirt</title>
<updated>2020-05-17T04:52:35Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
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<published>2020-05-17T04:52:35Z</published>
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<entry>
<title>List : add setSpacing()</title>
<updated>2020-05-17T04:24:53Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-05-17T04:24:53Z</published>
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<entry>
<title>UI/Scrollable : use innerRect instead of clip</title>
<updated>2020-05-17T04:24:40Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-05-17T04:24:40Z</published>
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<entry>
<title>UI : computeGeometry is called from Root before drawing if dirty or resized</title>
<updated>2020-05-17T04:23:33Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2020-05-17T04:23:33Z</published>
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