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<title>gdx-boardgame/core/src/ch/asynk/gdx/boardgame/pieces, branch master</title>
<subtitle>a framework to build libgdx based boardgames</subtitle>
<id>https://cgit.asynk.ch/gdx-boardgame/atom?h=master</id>
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<updated>2018-10-18T14:48:50Z</updated>
<entry>
<title>kill pieces subdirectory for now</title>
<updated>2018-10-18T14:48:50Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-10-18T14:48:50Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/gdx-boardgame/commit/?id=3be9db7d4d603791727b2cb3bcec7ae38d3cda50'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Piece : add methods needed for futur MoveAnimation</title>
<updated>2018-10-17T14:01:30Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-10-17T14:01:30Z</published>
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<content type='text'>
 void getPosOn(Tile tile, Orientation orientation, Vector3 v)
 void setPosition(float x, float y, float r)
 boolean isOn(Tile tile)
 boolean isFacing(Orientation orientation)
</content>
</entry>
<entry>
<title>Scalable : add float gitScale()</title>
<updated>2018-10-11T13:03:39Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-10-11T13:03:39Z</published>
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<id>urn:sha1:f13fd322aec790641cd61be3b009d4ae8154e67e</id>
<content type='text'>
</content>
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<entry>
<title>Rotable : add float getRotation()</title>
<updated>2018-10-11T13:03:13Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-10-11T13:03:13Z</published>
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<id>urn:sha1:bf2c979fb10485032aa52ebc1ab9b6f5fd690100</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add pieces/Piece and Overlays</title>
<updated>2018-10-09T09:48:12Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2018-10-09T09:48:12Z</published>
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