#! /usr/bin/env ruby # -*- coding: UTF-8 -*- # require 'efl/evas' # include Efl # Evas::init # def create_canvas w, h pixels = FFI::MemoryPointer.new :int, w*h e = Evas::REvas.new e.output_method_set Evas::render_method_lookup("buffer") e.output_viewport_set 0, 0, w, h e.output_size_set w, h einfo = Efl::Evas::EngineInfoBufferStruct.new e.engine_info_get einfo[:info][:depth_type] = Efl::Evas::EVAS_ENGINE_BUFFER_DEPTH_ARGB32 einfo[:info][:dest_buffer] = pixels einfo[:info][:dest_buffer_row_bytes] = w * FFI::type_size(:int); einfo[:info][:use_color_key] = 0; einfo[:info][:alpha_threshold] = 0; einfo[:info][:func][:new_update_region] = nil #FFI::Pointer::NULL; einfo[:info][:func][:free_update_region] = nil #FFI::Pointer::NULL; e.engine_info_set einfo [e,pixels] end # def destroy_canvas c, pixels pixels.free c.free end # def draw_scene c updates = c.render_updates Evas.render_updates_free updates # FIXME needs EinaRectangle # require 'efl/eina/eina_list' # updates = Eina::EinaList.new c.render_updates # updates.each do |u| # r = Eina::EinaRectangle.new u # puts "UPDATED REGION: pos: #{r[:x]}, #{r[:y]} size: #{r[:w]}x#{r[:h]}" # end # Evas::render_updates_free updates.ptr end # def save_scene canvas, dest einfo = Efl::Evas::EngineInfoBufferStruct.new canvas.engine_info_get w, h = canvas.output_size_get # PPM P6 format is dead simple to write: p = FFI::Pointer.new :int, einfo[:info][:dest_buffer] pixels_end = p + (w*h*::FFI.type_size(:int)) open(dest,'w') do |f| f << "P6\n#{w} #{h}\n255\n" while p != pixels_end i = p.read_int a = [ (i & 0xff0000)>>16, (i & 0x00ff00)>>8, (i & 0x0000ff) ] f << a.pack("ccc") p = p+::FFI.type_size(:int) end # for (; pixels < pixels_end; pixels++) { # int r, g, b; # r = ((*pixels) & 0xff0000) >> 16; # g = ((*pixels) & 0x00ff00) >> 8; # b = (*pixels) & 0x0000ff; # fprintf(f, "%c%c%c", r, g, b); # } end puts "saved scene as '#{dest}'" end # w = 320 h = 240 canvas, pixels = create_canvas w, h # bg = Evas::REvasObject.new canvas.object_rectangle_add bg.color = 255, 255, 255, 255 bg.move 0, 0 bg.resize w, h bg.show # draw_scene canvas # r1 = Evas::REvasObject.new canvas.object_rectangle_add r1.color = 255, 0, 0, 255 r1.move 10, 10 r1.resize 100, 100 r1.show # r2 = Evas::REvasObject.new canvas.object_rectangle_add r2.color = 0, 128, 0, 128 r2.move 10, 10 r2.resize 50, 50 r2.show # r3 = Evas::REvasObject.new canvas.object_rectangle_add r3.color = 0, 128, 0, 255 r3.move 60, 60 r3.resize 50, 50 r3.show # draw_scene canvas save_scene canvas, '/tmp/ffi-efl-evas-buffer-simple-render.ppm' destroy_canvas canvas, pixels # Evas::shutdown