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Diffstat (limited to 'test/edje_test.edc')
-rw-r--r-- | test/edje_test.edc | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/test/edje_test.edc b/test/edje_test.edc deleted file mode 100644 index a228014..0000000 --- a/test/edje_test.edc +++ /dev/null @@ -1,84 +0,0 @@ -// compile: edje_cc edje_example.edc -collections { - group { - name: "my_group"; // must be the same as in edje_example.c - parts { - part { - name: "background"; - type: RECT; // plain boring rectangle - mouse_events: 0; // we don't need any mouse event on the background - // just one state "default" - description { - state: "default" 0.0; // must always exist - color: 255 255 255 255; // white - // define part coordinates: - rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0] - relative: 0.0 0.0; - offset: 0 0; - } - rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1) - relative: 1.0 1.0; - offset: -1 -1; - } - } - } - part { - name: "text"; - type: TEXT; - mouse_events: 1; // we want to change the color on mouse-over - // 2 states, one "default" and another "over" to be used - // on mouse over effect - description { - state: "default" 0.0; - color: 255 0 0 255; // red - // define part coordinates: - rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10) - relative: 0.1 0.2; - offset: 5 10; - } - rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11) - relative: 0.9 0.8; - offset: -6 -11; - } - // define text specific state details - text { - font: "Sans"; /* using fontconfig name! */ - size: 10; - text: "hello world"; - } - } - description { - state: "over" 0.0; - inherit: "default" 0.0; // copy everything from "default" at this point - color: 0 255 0 255; // override color, now it is green - } - } - // do programs to change color on text mouse in/out (over) - programs { - program { - // what triggers this program: - signal: "mouse,in"; - source: "text"; - // what this program does: - action: STATE_SET "over" 0.0; - target: "text"; - // do the state-set in a nice interpolation animation - // using linear time in 0.1 second - transition: LINEAR 0.1; - } - program { - // what triggers this program: - signal: "mouse,out"; - source: "text"; - // what this program does: - action: STATE_SET "default" 0.0; - target: "text"; - // do the state-set in a nice interpolation animation - // using linear time in 0.1 second - transition: LINEAR 0.1; - } - } - } - } -} - |