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-rw-r--r--test/edje_test.edc84
-rw-r--r--test/edje_test.edjbin7357 -> 0 bytes
-rw-r--r--test/test_edje.rb96
-rw-r--r--test/test_elm_win_class.rb4
4 files changed, 96 insertions, 88 deletions
diff --git a/test/edje_test.edc b/test/edje_test.edc
deleted file mode 100644
index a228014..0000000
--- a/test/edje_test.edc
+++ /dev/null
@@ -1,84 +0,0 @@
-// compile: edje_cc edje_example.edc
-collections {
- group {
- name: "my_group"; // must be the same as in edje_example.c
- parts {
- part {
- name: "background";
- type: RECT; // plain boring rectangle
- mouse_events: 0; // we don't need any mouse event on the background
- // just one state "default"
- description {
- state: "default" 0.0; // must always exist
- color: 255 255 255 255; // white
- // define part coordinates:
- rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0]
- relative: 0.0 0.0;
- offset: 0 0;
- }
- rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1)
- relative: 1.0 1.0;
- offset: -1 -1;
- }
- }
- }
- part {
- name: "text";
- type: TEXT;
- mouse_events: 1; // we want to change the color on mouse-over
- // 2 states, one "default" and another "over" to be used
- // on mouse over effect
- description {
- state: "default" 0.0;
- color: 255 0 0 255; // red
- // define part coordinates:
- rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10)
- relative: 0.1 0.2;
- offset: 5 10;
- }
- rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11)
- relative: 0.9 0.8;
- offset: -6 -11;
- }
- // define text specific state details
- text {
- font: "Sans"; /* using fontconfig name! */
- size: 10;
- text: "hello world";
- }
- }
- description {
- state: "over" 0.0;
- inherit: "default" 0.0; // copy everything from "default" at this point
- color: 0 255 0 255; // override color, now it is green
- }
- }
- // do programs to change color on text mouse in/out (over)
- programs {
- program {
- // what triggers this program:
- signal: "mouse,in";
- source: "text";
- // what this program does:
- action: STATE_SET "over" 0.0;
- target: "text";
- // do the state-set in a nice interpolation animation
- // using linear time in 0.1 second
- transition: LINEAR 0.1;
- }
- program {
- // what triggers this program:
- signal: "mouse,out";
- source: "text";
- // what this program does:
- action: STATE_SET "default" 0.0;
- target: "text";
- // do the state-set in a nice interpolation animation
- // using linear time in 0.1 second
- transition: LINEAR 0.1;
- }
- }
- }
- }
-}
-
diff --git a/test/edje_test.edj b/test/edje_test.edj
deleted file mode 100644
index 6486444..0000000
--- a/test/edje_test.edj
+++ /dev/null
Binary files differ
diff --git a/test/test_edje.rb b/test/test_edje.rb
index c63203c..6b68b64 100644
--- a/test/test_edje.rb
+++ b/test/test_edje.rb
@@ -15,7 +15,13 @@ Efl::Edje::init
#
WIDTH=320
HEIGHT=240
-EDJE_FILE=File.join File.dirname(__FILE__),'edje_test.edj'
+EDC_FILE=File.join '/tmp','edje_test.edc'
+EDJE_FILE=File.join '/tmp','edje_test.edj'
+#
+if not File.exists? EDJE_FILE
+ File.open(EDC_FILE,'w') do |f| f << DATA.read end
+ system "edje_cc #{EDC_FILE}"
+end
#
def create_my_group canvas, txt
#edje = edje_object_add(canvas);
@@ -45,3 +51,91 @@ Efl::Ecore.main_loop_begin
#
edje.free
window.free
+#
+
+__END__
+
+// compile: edje_cc edje_example.edc
+collections {
+ group {
+ name: "my_group"; // must be the same as in edje_example.c
+ parts {
+ part {
+ name: "background";
+ type: RECT; // plain boring rectangle
+ mouse_events: 0; // we don't need any mouse event on the background
+ // just one state "default"
+ description {
+ state: "default" 0.0; // must always exist
+ color: 255 255 255 255; // white
+ // define part coordinates:
+ rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0]
+ relative: 0.0 0.0;
+ offset: 0 0;
+ }
+ rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1)
+ relative: 1.0 1.0;
+ offset: -1 -1;
+ }
+ }
+ }
+ part {
+ name: "text";
+ type: TEXT;
+ mouse_events: 1; // we want to change the color on mouse-over
+ // 2 states, one "default" and another "over" to be used
+ // on mouse over effect
+ description {
+ state: "default" 0.0;
+ color: 255 0 0 255; // red
+ // define part coordinates:
+ rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10)
+ relative: 0.1 0.2;
+ offset: 5 10;
+ }
+ rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11)
+ relative: 0.9 0.8;
+ offset: -6 -11;
+ }
+ // define text specific state details
+ text {
+ font: "Sans"; /* using fontconfig name! */
+ size: 10;
+ text: "hello world";
+ }
+ }
+ description {
+ state: "over" 0.0;
+ inherit: "default" 0.0; // copy everything from "default" at this point
+ color: 0 255 0 255; // override color, now it is green
+ }
+ }
+ // do programs to change color on text mouse in/out (over)
+ programs {
+ program {
+ // what triggers this program:
+ signal: "mouse,in";
+ source: "text";
+ // what this program does:
+ action: STATE_SET "over" 0.0;
+ target: "text";
+ // do the state-set in a nice interpolation animation
+ // using linear time in 0.1 second
+ transition: LINEAR 0.1;
+ }
+ program {
+ // what triggers this program:
+ signal: "mouse,out";
+ source: "text";
+ // what this program does:
+ action: STATE_SET "default" 0.0;
+ target: "text";
+ // do the state-set in a nice interpolation animation
+ // using linear time in 0.1 second
+ transition: LINEAR 0.1;
+ }
+ }
+ }
+ }
+}
+
diff --git a/test/test_elm_win_class.rb b/test/test_elm_win_class.rb
index 5aa3491..fb98e71 100644
--- a/test/test_elm_win_class.rb
+++ b/test/test_elm_win_class.rb
@@ -5,14 +5,12 @@ require 'efl/elementary'
#
include Efl
#
-DATA = FFI::MemoryPointer.from_string("my data")
-#
class MyWin < Elm::ElmWin
def initialize name, title
super FFI::MemoryPointer::NULL, name
title_set title
feed
- smart_callback_add "delete,request", method(:exit), DATA
+ smart_callback_add "delete,request", method(:exit), FFI::MemoryPointer.from_string("my data")
end
def feed
# using block