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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2011-05-06 00:06:23 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2011-05-06 00:06:23 +0200 | 
| commit | fd0042f60382b8bfd3f1d64c5c9517bbd494bfc8 (patch) | |
| tree | 9d435a6d458d693d78720aae57eefb188c97920f /test | |
| parent | 8425b72b78b08573ed8341d958e17a47c4f8f415 (diff) | |
| download | ffi-efl-fd0042f60382b8bfd3f1d64c5c9517bbd494bfc8.zip ffi-efl-fd0042f60382b8bfd3f1d64c5c9517bbd494bfc8.tar.gz  | |
edje updates
Diffstat (limited to 'test')
| -rw-r--r-- | test/test_edje.rb | 71 | 
1 files changed, 31 insertions, 40 deletions
diff --git a/test/test_edje.rb b/test/test_edje.rb index 23d71f2..0a45037 100644 --- a/test/test_edje.rb +++ b/test/test_edje.rb @@ -1,15 +1,10 @@  #! /usr/bin/env ruby  # -*- coding: UTF-8 -*-  # -require 'efl/eina' -require 'efl/evas'  require 'efl/ecore'  require 'efl/ecore_evas'  require 'efl/edje'  # -Efl::Eina::init -Efl::Evas::init -Efl::Ecore::init  Efl::EcoreEvas::init  Efl::Edje::init  # @@ -18,18 +13,21 @@ HEIGHT=240  EDC_FILE=File.join '/tmp','edje_test.edc'  EDJE_FILE=File.join '/tmp','edje_test.edj'  # -if not File.exists? EDJE_FILE -    File.open(EDC_FILE,'w') do |f| f << DATA.read end -    system "edje_cc #{EDC_FILE}" -end +puts "write #{EDC_FILE}" +content = DATA.read +File.open(EDC_FILE,'w') do |f| f << content end +puts "compile #{EDJE_FILE}" +system "edje_cc #{EDC_FILE}"  #  def create_my_group canvas, txt -    #edje = edje_object_add(canvas);      edje = canvas.edje_object_add      if not edje.file_set EDJE_FILE, "my_group"          puts "unable to open #{EDJE_FILE}"          exit 1      end +    puts "file and group : #{edje.file_get.join ' ; ' }" +    puts "key1 : #{Efl::Native.edje_file_data_get EDJE_FILE, "key1"}" +    puts "key2 : #{Efl::Native.edje_object_data_get edje, "key2"}"      edje.part_text_set "text", txt unless txt.nil?      edje.move 0, 0      edje.resize WIDTH, HEIGHT @@ -41,6 +39,7 @@ txt = ( ARGV.length>0 ? ARGV[0] : nil )  #  window = Efl::EcoreEvas::REcoreEvas.new { |w|      w.resize WIDTH, HEIGHT +    w.move 100, 100  }  #  canvas = window.get @@ -52,28 +51,33 @@ Efl::Ecore.main_loop_begin  edje.free  window.free  # +Efl::Edje::shutdown +Efl::EcoreEvas::shutdown  __END__ -// compile: edje_cc edje_example.edc +data { +    item: "key1" "val1"; +}  collections {     group { -        name: "my_group"; // must be the same as in edje_example.c +        name: "my_group"; +        data { +            item: "key2" "val2"; +        }          parts {              part {                  name: "background"; -                type: RECT; // plain boring rectangle -                mouse_events: 0; // we don't need any mouse event on the background -                // just one state "default" +                type: RECT; +                mouse_events: 0;                  description { -                    state: "default" 0.0; // must always exist -                    color: 255 255 255 255; // white -                    // define part coordinates: -                    rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0] +                    state: "default" 0.0; +                    color: 255 255 255 255; +                    rel1 {                          relative: 0.0 0.0;                          offset: 0 0;                      } -                    rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1) +                    rel2 {                          relative: 1.0 1.0;                          offset: -1 -1;                      } @@ -82,56 +86,43 @@ collections {              part {                  name: "text";                  type: TEXT; -                mouse_events: 1; // we want to change the color on mouse-over -                // 2 states, one "default" and another "over" to be used -                // on mouse over effect +                mouse_events: 1;                  description {                      state: "default" 0.0; -                    color: 255 0 0 255; // red -                    // define part coordinates: -                    rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10) +                    color: 255 0 0 255; +                    rel1 {                          relative: 0.1 0.2;                          offset: 5 10;                      } -                    rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11) +                    rel2 {                          relative: 0.9 0.8;                          offset: -6 -11;                      } -                    // define text specific state details                      text { -                        font: "Sans"; /* using fontconfig name! */ +                        font: "Sans";                          size: 10;                          text: "hello world";                      }                  }                  description {                      state: "over" 0.0; -                    inherit: "default" 0.0; // copy everything from "default" at this point -                    color: 0 255 0 255; // override color, now it is green +                    inherit: "default" 0.0; +                    color: 0 255 0 255;                  }              } -            // do programs to change color on text mouse in/out (over)              programs {                  program { -                    // what triggers this program:                      signal: "mouse,in";                      source: "text"; -                    // what this program does:                      action: STATE_SET "over" 0.0;                      target: "text"; -                    // do the state-set in a nice interpolation animation -                    // using linear time in 0.1 second                      transition: LINEAR 0.1;                  }                  program { -                    // what triggers this program:                      signal: "mouse,out";                      source: "text"; -                    // what this program does:                      action: STATE_SET "default" 0.0;                      target: "text"; -                    // do the state-set in a nice interpolation animation -                    // using linear time in 0.1 second                      transition: LINEAR 0.1;                  }              }  | 
