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|
#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
#
begin
require 'simplecov'
SimpleCov.start do
add_filter 'spec'
end
rescue LoadError
end
#
require 'evendoors'
#
class Fake
attr_reader :p, :sp
def process_p p
@p = p
end
def process_sys_p p
@sp = p
end
def send_p p
@p = p
end
def send_sys_p p
@sp = p
end
def add_spot p
end
end
#
describe EvenDoors do
#
it "EvenDoors module should exxists" do
expect{ EvenDoors }.not_to raise_error(NameError)
end
#
describe EvenDoors::Twirl do
#
class MyP < EvenDoors::Particle; end
#
it "should correctly manage Particles pool" do
p0 = EvenDoors::Twirl.require_p EvenDoors::Particle
p1 = EvenDoors::Twirl.require_p EvenDoors::Particle
(p0===p1).should be_false
EvenDoors::Twirl.release_p p0
p2 = EvenDoors::Twirl.require_p EvenDoors::Particle
(p0===p2).should be_true
end
#
it "should correctly manage different Particles classes" do
p0 = EvenDoors::Twirl.require_p EvenDoors::Particle
p1 = EvenDoors::Twirl.require_p EvenDoors::Particle
(p0===p1).should be_false
EvenDoors::Twirl.release_p p0
p2 = EvenDoors::Twirl.require_p MyP
p3 = EvenDoors::Twirl.require_p MyP
(p2===p3).should be_false
EvenDoors::Twirl.release_p p2
p4 = EvenDoors::Twirl.require_p MyP
(p2===p4).should be_true
end
#
it "should correctly release merged data" do
p0 = EvenDoors::Twirl.require_p EvenDoors::Particle
p1 = EvenDoors::Twirl.require_p EvenDoors::Particle
(p0===p1).should be_false
p0.merge! p1
EvenDoors::Twirl.release_p p0
p2 = EvenDoors::Twirl.require_p EvenDoors::Particle
(p2===p0).should be_true
p3 = EvenDoors::Twirl.require_p EvenDoors::Particle
(p3===p1).should be_true
end
#
it "send_p send_sys_p twirl!" do
f = Fake.new
p0 = EvenDoors::Twirl.require_p EvenDoors::Particle
p0.dst_routed! f
p1 = EvenDoors::Twirl.require_p EvenDoors::Particle
p1.dst_routed! f
EvenDoors::Twirl.send_p p0
EvenDoors::Twirl.send_sys_p p1
EvenDoors::Twirl.run = true
EvenDoors::Twirl.twirl!
f.p.should be p0
f.sp.should be p1
end
#
end
#
describe EvenDoors::Particle do
#
it "payload manipulation" do
p = EvenDoors::Particle.new
#
p['key']=666
p['key'].should eql 666
p.data('key').should eql 666
p.get_data('key').should eql 666
#
p.set_data 'key', 69
p['key'].should eql 69
p.data('key').should eql 69
p.get_data('key').should eql 69
end
#
it "payload clone" do
p = EvenDoors::Particle.new
p['k00'] = { 'k0'=>0,'k1'=>1}
p['k11'] = [1,2,3]
o = EvenDoors::Particle.new
o.clone_data p
p['k00']=nil
p['k00'].should be_nil
o['k00']['k0'].should eql 0
o['k00']['k1'].should eql 1
p['k11']=nil
p['k11'].should be_nil
o['k11'][0].should eql 1
o['k11'][1].should eql 2
o['k11'][2].should eql 3
end
#
it "particle merge" do
p = EvenDoors::Particle.new
q = EvenDoors::Particle.new
o = EvenDoors::Particle.new
p.merge! q
p.merge! o
p.merged(0).should be q
p.merged(1).should be o
p.merged(2).should be_nil
p.merged_shift.should be q
p.merged(0).should be o
p.merged(1).should be_nil
p.merged_shift.should be o
p.merged(0).should be_nil
p.merge! q
p.merge! o
p.merged(0).should be q
p.merged(1).should be o
p.clear_merged!
p.merged(0).should be_nil
end
#
it "routing: add_dsts, next_dst and dst_routed!" do
p = EvenDoors::Particle.new
d0 = EvenDoors::Door.new 'door0'
d1 = EvenDoors::Door.new 'door1'
p.dst.should be_nil
p.next_dst.should be_nil
p.add_dsts 'some?where,///room0///room1/door?action,room/door,door'
p.next_dst.should eql 'some?where'
p.dst_routed! d0
p.dst.should be d0
p.next_dst.should eql 'room0/room1/door?action'
p.dst_routed! d1
p.dst.should be d1
p.next_dst.should eql 'room/door'
p.dst_routed! nil
p.dst.should be_nil
p.next_dst.should eql 'door'
end
#
it "routing: set_dst! and split_dst!" do
p = EvenDoors::Particle.new
d0 = EvenDoors::Door.new 'door0'
#
p.set_dst! 'action', 'room0/room1/door'
p.split_dst!
p.room.should eql 'room0/room1'
p.door.should eql 'door'
p.action.should eql 'action'
#
p.set_dst! 'action', '//room////door'
p.split_dst!
p.room.should eql 'room'
p.door.should eql 'door'
p.action.should eql 'action'
#
p.set_dst! 'action', 'room/door'
p.split_dst!
p.room.should eql 'room'
p.door.should eql 'door'
p.action.should eql 'action'
#
p.clear_dsts!
p.add_dsts 'door?action,?action'
p.split_dst!
p.room.should eql nil
p.door.should eql 'door'
p.action.should eql 'action'
#
p.dst_routed! d0
#
p.dst.should be d0
p.split_dst!
p.room.should eql nil
p.door.should eql nil
p.action.should eql 'action'
#
end
#
it "routing: error!" do
p = EvenDoors::Particle.new
d = EvenDoors::Door.new 'door'
p.src = d
p.add_dsts 'door?action,?action'
p.next_dst.should eql 'door?action'
p.error! 'err_msg'
p[EvenDoors::ERROR_FIELD].should eql 'err_msg'
p.action.should eq EvenDoors::ACT_ERROR
p.dst.should be d
end
#
it "link fileds and link value" do
p = EvenDoors::Particle.new
p['k0'] = 'v0'
p['k1'] = 'v1'
p['k2'] = 'v2'
p.set_link_fields 'k0,k2'
p.link_value.should eql 'v0v2'
p.set_link_fields 'k1,k0'
p.link_value.should eql 'v1v0'
end
#
end
#
describe EvenDoors::Link do
#
it "from particle data" do
p = EvenDoors::Twirl.require_p EvenDoors::Particle
p.set_data EvenDoors::LNK_SRC, 'input1'
p.set_data EvenDoors::LNK_DSTS, 'concat1?follow,output1'
p.set_data EvenDoors::LNK_FIELDS, 'f0,f2'
p.set_data EvenDoors::LNK_CONDF, 'f0,f1,f2'
p.set_data EvenDoors::LNK_CONDV, 'v0v1v2'
lnk = EvenDoors::Link.from_particle_data p
lnk.src.should eql 'input1'
lnk.dsts.should eql 'concat1?follow,output1'
lnk.fields.should eql 'f0,f2'
lnk.cond_fields.should eql 'f0,f1,f2'
lnk.cond_value.should eql 'v0v1v2'
end
#
end
#
describe EvenDoors::Link do
#
it "path construction should work" do
s0 = EvenDoors::Spot.new '//top', nil
s1 = EvenDoors::Spot.new '//room0/', s0
s2 = EvenDoors::Spot.new 'room1', s1
s3 = EvenDoors::Spot.new 'door///', s2
s3.path.should eql 'top/room0/room1/door'
end
#
end
#
describe EvenDoors::Space do
#
it "does really little for now" do
EvenDoors::Twirl.debug.should be false
space = EvenDoors::Space.new 'dom0', :debug=>true
EvenDoors::Twirl.debug.should be true
space.twirl!
EvenDoors::Twirl.debug = false
EvenDoors::Twirl.debug.should be false
end
#
end
#
describe EvenDoors::Door do
#
it "require_p release_p should work" do
door = EvenDoors::Door.new 'hell'
p0 = door.require_p EvenDoors::Particle
p0.src.should be door
p1 = door.require_p EvenDoors::Particle
p1.src.should be door
(p0===p1).should be_false
door.release_p p0
p2 = door.require_p EvenDoors::Particle
p2.src.should be door
(p0===p2).should be_true
end
#
it "should work and release lost particles" do
class Door0 < EvenDoors::Door
def receive_p p
case p.action
when 'RELEASE'
release_p p
when 'SEND'
send_p p
when 'SEND_SYS'
send_sys_p p
else
# lost!!
end
end
end
f = Fake.new
d0 = Door0.new 'door0', f
p0 = EvenDoors::Twirl.require_p EvenDoors::Particle
#
p0.set_dst! 'SEND'
p0.split_dst!
d0.process_p p0
f.p.should eql p0
#
p0.set_dst! 'SEND_SYS'
p0.split_dst!
d0.process_p p0
f.sp.should eql p0
#
p0.set_dst! 'RELEASE'
p0.split_dst!
d0.process_p p0
p1 = EvenDoors::Twirl.require_p EvenDoors::Particle
p1.should be p0
#
p0.set_dst! 'LOST'
p0.split_dst!
d0.process_p p0
p1 = EvenDoors::Twirl.require_p EvenDoors::Particle
p1.should be p0
#
d0.process_sys_p p0
p1 = EvenDoors::Twirl.require_p EvenDoors::Particle
p1.should be p0
end
#
end
#
describe EvenDoors::Board do
#
it "require_p release_p should work" do
board = EvenDoors::Board.new 'hell'
p0 = board.require_p EvenDoors::Particle
p0.src.should be board
p1 = board.require_p EvenDoors::Particle
p1.src.should be board
(p0===p1).should be_false
board.release_p p0
p2 = board.require_p EvenDoors::Particle
p2.src.should be board
(p0===p2).should be_true
end
#
it "should" do
p0 = EvenDoors::Particle.new
p0['k0'] = 'v0'
p0['k1'] = 'neither'
p0['k2'] = 'v2'
p0.set_link_fields 'k0,k2'
p0.link_value.should eql 'v0v2'
p1 = EvenDoors::Particle.new
p1['k0'] = 'v0'
p1['k1'] = 'nore'
p1['k2'] = 'v2'
p1.set_link_fields 'k0,k2'
p1.link_value.should eql 'v0v2'
P0 = p0
P1 = p1
class Board0 < EvenDoors::Board
attr_reader :ok, :follow
def receive_p p
@ok = false
case p.action
when EvenDoors::ACT_FOLLOW
@follow = true
@ok = (p===P0 and p.merged(0)===P1)
else
@follow = false
@ok = (p===P1 and p.merged(0)===P0)
end
end
end
b0 = Board0.new 'door0'
b0.process_p p0
p0.merged(0).should be_nil
b0.process_p p1
b0.ok.should be_true
b0.follow.should be_false
#
p1.merged_shift
#
b0.process_p p0
p0.merged(0).should be_nil
# need to set it to p0 too, so casein Board0 is ok
p0.set_dst! EvenDoors::ACT_FOLLOW
p0.split_dst!
p1.set_dst! EvenDoors::ACT_FOLLOW
p1.split_dst!
b0.process_p p1
b0.ok.should be_true
b0.follow.should be_true
end
#
end
#
end
|