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#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
#
require 'spec_helper'
#
describe EvenDoors::Board do
#
before(:each) do
EvenDoors::Spin.clear!
end
#
it "require_p release_p" do
board = EvenDoors::Board.new 'hell'
p0 = board.require_p EvenDoors::Particle
p0.src.should be board
p1 = board.require_p EvenDoors::Particle
p1.src.should be board
(p0===p1).should be_false
board.release_p p0
p2 = board.require_p EvenDoors::Particle
p2.src.should be board
(p0===p2).should be_true
end
#
it "particle wait and merge" do
p0 = EvenDoors::Particle.new
p0['k0'] = 'v0'
p0['k1'] = 'neither'
p0['k2'] = 'v2'
p0.set_link_fields 'k0,k2'
p0.link_value.should eql 'v0v2'
p1 = EvenDoors::Particle.new
p1['k0'] = 'v0'
p1['k1'] = 'nore'
p1['k2'] = 'v2'
p1.set_link_fields 'k0,k2'
p1.link_value.should eql 'v0v2'
P0 = p0
P1 = p1
class Board0 < EvenDoors::Board
attr_reader :ok, :follow
def receive_p p
@ok = false
case p.action
when EvenDoors::ACT_FOLLOW
@follow = true
@ok = (p===P0 and p.merged(0)===P1)
else
@follow = false
@ok = (p===P1 and p.merged(0)===P0)
end
end
end
b0 = Board0.new 'door0'
b0.process_p p0
p0.merged(0).should be_nil
b0.process_p p1
b0.ok.should be_true
b0.follow.should be_false
#
p1.merged_shift
#
b0.process_p p0
p0.merged(0).should be_nil
# need to set it to p0 too, so case in Board0 is ok
p0.set_dst! EvenDoors::ACT_FOLLOW
p0.split_dst!
p1.set_dst! EvenDoors::ACT_FOLLOW
p1.split_dst!
b0.process_p p1
b0.ok.should be_true
b0.follow.should be_true
end
#
end
#
# EOF
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